Anthro Combat Table
The tactical combat system in the roll playing rules uses an attack matrix called the combat table. The player refers to the combat table every time she makes an attack roll. This section covers the details of how to calculate a combat table for an anthro persona. The anthro combat table is the same as a vocation-based combat table. Aliens and robots have their combat tables, but they will use the combat table found here if either has a vocation.
This section has cursory explanations and detailed calculations. For more info jump to Combat Tables.
Fill in the blanks. | ||||
---|---|---|---|---|
Type |
BP |
BNP |
MR |
DA |
A |
||||
B |
||||
C |
Bonus Proficient
The bonus proficient (BP) is for weapons in which the persona is skilled. The player adds the BP to her attack roll when her persona uses a weapon in which she is proficient. The BP has two main components: Attributes Bonus and Level bonus. The persona’s BP increases as the persona gains EXPS levels.
Attribute Bonus
The persona’s attributes determine the majority of the persona’s bonus proficient. Strong personas wield crushing weapons well. Dextrous personas wield projectile weapons well. If a persona’s attributes increase or decrease, the player should recalculate her combat table.
Calculate the Bonus Proficient | ||
---|---|---|
Type A Attacks |
Persona Powered Thrusting and Striking Weapons |
|
Swords, clubs, axes |
1.5 * AWE + 2 * DEX + 1.5 * INT + 5 * PSTR + Level * Bonus |
|
Type B Attacks |
Persona Powered Throwing and Missile Weapons |
|
Bows, rocks, spears |
1 * AWE + 4 * DEX + 1 * INT + 2 * PSTR + Level * Bonus |
|
Type C Attacks |
Powered Projectile Weapons |
|
Pistols, rifles |
1 * AWE + 9 * DEX + 1 * INT + 1 * PSTR + Level * Bonus |
|
Level Bonus is listed by vocation below. |
Level Bonus
The persona’s vocation determines her level bonus. Each vocation has its level bonus. The player adds the level bonus for each EXPS level of her persona, including her first level. Initially, the level bonus plays a small role in the BP but eventually becomes the most significant contributor to the combat vocations.
Add the corresponding level bonus to the persona’s BP. | |
---|---|
Vocation |
Level Bonus |
Biologist |
20 |
Knite |
30 |
Mechanic |
20 |
Mercenary |
50 |
Nomad |
30 |
Nothing |
20 |
Spie |
30 |
Veterinarian |
20 |
Vocation |
Level Bonus |
Bonus Non Proficient
A persona is not effective using unfamiliar weapons. When the persona uses unfamiliar weapons, the player can only add a portion of the BP to her attack roll. This reduction of her BP depends on her vocation and weapon type. The Bonus Non Proficient Table numbers are percentages that the player multiplies the BP by. A nomad with a 100 BP would have a 25 BNP for her unskilled weapons.
Percent of BP used in BNP. | |||
---|---|---|---|
Attack Type |
|||
Vocation |
A |
B |
C |
Biologist |
10 |
10 |
25 |
Knite |
25 |
20 |
30 |
Mechanic |
10 |
10 |
25 |
Mercenary |
100 |
100 |
100 |
Nomad |
25 |
25 |
25 |
Nothing |
0 |
0 |
0 |
Spie |
25 |
25 |
25 |
Veterinarian |
10 |
10 |
25 |
Vocation |
A |
B |
C |
Attack Type |
|||
A spie with a 100 BP has a BNP of 25 (25% of 100). Varies by attack type. |
Maximum Roll
The maximum roll is the highest roll that a player can make on the kilo-die attack roll. There is always a chance to damage an attacker using Critical Checks.
The highest roll the player can generate | |
---|---|
Attack Type |
Maximum Roll |
A (contact) |
625 + Type A BP |
B (ranged) |
650 + Type B BP |
C (powered) |
675 + Type C BP |
Attack Type |
Maximum Roll |
Damage Adjustment
When the player has won an attack roll, she can add her damage adjustment to her damage roll. Powered weapons like guns and rifles have no damage adjustment.
The player adds this number to her damage rolls. | |
---|---|
Attack Type |
Damage Adjustment |
A (contact) |
PSTR times 1/2 |
B (ranged) |
PSTR times 1/4 |
C (powered) |
Zero |
Attack Type |
Damage Adjustment |
Anthro Combat Table Example
A second level spie has the following attributes: AWE 12, CHA 11, CON 12, DEX 10, INT 12, MSTR 14 and PSTR 16.
Bonus Proficient (BP) | |||
---|---|---|---|
Attack Type A |
1.5 * AWE + 2 * DEX + 1.5 * INT + 5 * PSTR + Level * Bonus |
||
Attribute Bonus |
1.5 * 12 + 2 * 10 + 1.5 * 12 + 5 * 16 = 136 |
||
Level Bonus |
(spie * 2) = 30 * 2 = 60 |
||
BP for Type A |
196 |
||
Attack Type B |
1 * AWE + 4 * DEX + 1 * INT + 2 * PSTR + Level * Bonus |
||
Attribute Bonus |
1 * 12 + 4 * 10 + 1 * 12 + 2 * 16 = 96 |
||
Level Bonus |
(spie * 2) = 30 * 2 = 60 |
||
BP for Type B |
156 |
||
Attack Type C |
1 * AWE + 9 * DEX + 1 * INT + 1 * PSTR + Level * Bonus |
||
Attribute Bonus |
1 * 12 + 9 * 10 + 1 * 12 + 1 * 16 = 130 |
||
Level Bonus |
spie = 30, level = 2, 30 * 2 = 60 |
||
BP for Type C |
190 |
Bonus Non Proficient (BNP) |
|||
Attack Type A |
Type A BP * spie percentage |
||
BNP for Type A |
196 * 25% |
49 |
|
Attack Type B |
Type B BP * spie percentage |
||
BNP for Type B |
156 * 25% |
39 |
|
Attack Type C |
Type C BP * spie percentage |
||
BNP for Type C |
190 * 25% |
49 |
Maximum Roll (MR) |
|||
Attack Type A |
Type A BP + 625 |
||
MR for Type A |
196 + 625 |
821 |
|
Attack Type B |
Type B BP + 650 |
||
MR for Type B |
156 + 650 |
806 |
|
Attack Type C |
Type C BP + 675 |
||
MR for Type C |
190 + 675 |
865 |
Damage Adjuster (DA) | |||
---|---|---|---|
Attack Type A |
PSTR * 1/2 |
||
DA for Type A |
16 * .5 |
8 |
|
Attack Type B |
PSTR * 1/4 |
||
DA for Type B |
16 * .25 |
4 |
|
Attack Type C |
PSTR * 0 |
||
DA for Type C |
16 * 0 |
0 |
Combat table for a spie persona. | ||||
---|---|---|---|---|
Type |
BP |
BNP |
MR |
DA |
A |
196 |
49 |
821 |
8 |
B |
156 |
39 |
806 |
4 |
C |
190 |
49 |
865 |
0 |