Anthro Combat Table

The tactical combat system in the roll playing rules uses an attack matrix called the combat table. The player refers to the combat table every time she makes an attack roll. This section covers the details of how to calculate a combat table for an anthro persona. The anthro combat table is the same as a vocation-based combat table. Aliens and robots have their combat tables, but they will use the combat table found here if either has a vocation.

This section has cursory explanations and detailed calculations. For more info jump to Combat Tables.

Blank Combat Table
Fill in the blanks.

Type

BP

BNP

MR

DA

A

B

C

Bonus Proficient

The bonus proficient (BP) is for weapons in which the persona is skilled. The player adds the BP to her attack roll when her persona uses a weapon in which she is proficient. The BP has two main components: Attributes Bonus and Level bonus. The persona’s BP increases as the persona gains EXPS levels.

Attribute Bonus

The persona’s attributes determine the majority of the persona’s bonus proficient. Strong personas wield crushing weapons well. Dextrous personas wield projectile weapons well. If a persona’s attributes increase or decrease, the player should recalculate her combat table.

Anthro Attribute Bonus for BP
Calculate the Bonus Proficient

Type A Attacks

Persona Powered Thrusting and Striking Weapons

Swords, clubs, axes

1.5 * AWE + 2 * DEX + 1.5 * INT + 5 * PSTR + Level * Bonus

Type B Attacks

Persona Powered Throwing and Missile Weapons

Bows, rocks, spears

1 * AWE + 4 * DEX + 1 * INT + 2 * PSTR + Level * Bonus

Type C Attacks

Powered Projectile Weapons

Pistols, rifles

1 * AWE + 9 * DEX + 1 * INT + 1 * PSTR + Level * Bonus

Level Bonus is listed by vocation below.

Level Bonus

The persona’s vocation determines her level bonus. Each vocation has its level bonus. The player adds the level bonus for each EXPS level of her persona, including her first level. Initially, the level bonus plays a small role in the BP but eventually becomes the most significant contributor to the combat vocations.

Anthro Level Bonus by Vocation
Add the corresponding level bonus to the persona’s BP.

Vocation

Level Bonus

Biologist

20

Knite

30

Mechanic

20

Mercenary

50

Nomad

30

Nothing

20

Spie

30

Veterinarian

20

Vocation

Level Bonus

Bonus Non Proficient

A persona is not effective using unfamiliar weapons. When the persona uses unfamiliar weapons, the player can only add a portion of the BP to her attack roll. This reduction of her BP depends on her vocation and weapon type. The Bonus Non Proficient Table numbers are percentages that the player multiplies the BP by. A nomad with a 100 BP would have a 25 BNP for her unskilled weapons.

Anthro Combat Table and Non-Proficiency
Percent of BP used in BNP.

Attack Type

Vocation

A

B

C

Biologist

10

10

25

Knite

25

20

30

Mechanic

10

10

25

Mercenary

100

100

100

Nomad

25

25

25

Nothing

0

0

0

Spie

25

25

25

Veterinarian

10

10

25

Vocation

A

B

C

Attack Type

A spie with a 100 BP has a BNP of 25 (25% of 100). Varies by attack type.

Maximum Roll

The maximum roll is the highest roll that a player can make on the kilo-die attack roll. There is always a chance to damage an attacker using Critical Checks.

Anthro Maximum Roll
The highest roll the player can generate

Attack Type

Maximum Roll

A (contact)

625 + Type A BP

B (ranged)

650 + Type B BP

C (powered)

675 + Type C BP

Attack Type

Maximum Roll

Damage Adjustment

When the player has won an attack roll, she can add her damage adjustment to her damage roll. Powered weapons like guns and rifles have no damage adjustment.

Anthro Damage Adjustment
The player adds this number to her damage rolls.

Attack Type

Damage Adjustment

A (contact)

PSTR times 1/2

B (ranged)

PSTR times 1/4

C (powered)

Zero

Attack Type

Damage Adjustment

Anthro Combat Table Example

A second level spie has the following attributes: AWE 12, CHA 11, CON 12, DEX 10, INT 12, MSTR 14 and PSTR 16.

Bonus Proficient (BP)

Attack Type A

1.5 * AWE + 2 * DEX + 1.5 * INT + 5 * PSTR + Level * Bonus

Attribute Bonus

1.5 * 12 + 2 * 10 + 1.5 * 12 + 5 * 16 = 136

Level Bonus

(spie * 2) = 30 * 2 = 60

BP for Type A

196

Attack Type B

1 * AWE + 4 * DEX + 1 * INT + 2 * PSTR + Level * Bonus

Attribute Bonus

1 * 12 + 4 * 10 + 1 * 12 + 2 * 16 = 96

Level Bonus

(spie * 2) = 30 * 2 = 60

BP for Type B

156

Attack Type C

1 * AWE + 9 * DEX + 1 * INT + 1 * PSTR + Level * Bonus

Attribute Bonus

1 * 12 + 9 * 10 + 1 * 12 + 1 * 16 = 130

Level Bonus

spie = 30, level = 2, 30 * 2 = 60

BP for Type C

190

Bonus Non Proficient (BNP)

Attack Type A

Type A BP * spie percentage

BNP for Type A

196 * 25%

49

Attack Type B

Type B BP * spie percentage

BNP for Type B

156 * 25%

39

Attack Type C

Type C BP * spie percentage

BNP for Type C

190 * 25%

49

Maximum Roll (MR)

Attack Type A

Type A BP + 625

MR for Type A

196 + 625

821

Attack Type B

Type B BP + 650

MR for Type B

156 + 650

806

Attack Type C

Type C BP + 675

MR for Type C

190 + 675

865

Damage Adjuster (DA)

Attack Type A

PSTR * 1/2

DA for Type A

16 * .5

8

Attack Type B

PSTR * 1/4

DA for Type B

16 * .25

4

Attack Type C

PSTR * 0

DA for Type C

16 * 0

0

Putting It All Together
Combat table for a spie persona.

Type

BP

BNP

MR

DA

A

196

49

821

8

B

156

39

806

4

C

190

49

865

0