Anthro Movement Rate
Movement rate indicates how fast an anthro can move. In the tactical combat system, the movement rate represents the number of spaces (hexagons) the persona can move each unit. The measure of the movement rate is in hexes per unit (h/u). For a more detailed explanation of how to move during combat, jump to Combat Movement.
The persona’s dexterity determines her movement rate. The Anthro movement rate table below reveals how fast the persona can move. A persona with an 11 dexterity has a 4 h/u movement rate.
More dexter. More faster. | |
---|---|
Dexterity (DEX) |
Movement Rate (h/u) |
1 |
1 |
2 |
1 |
3 |
2 |
4 |
2 |
5 |
2 |
6 |
3 |
7 |
3 |
8 |
3 |
9 |
4 |
10 |
4 |
11 |
4 |
12 |
5 |
13 |
5 |
14 |
5 |
15 |
6 |
16 |
6 |
17 |
7 |
18 |
8 |
19 |
9 |
20 |
10 |
21 |
11 |
22 |
12 |
23 |
13 |
24 |
14 |
25 |
15 |
Dexterity |
Movement Rate (h/u) |