Anthro Type Selection

At this point, the player’s anthro is merely a list of numbers. Her persona may be strong or smart but has no form. Choosing a persona type is the first step in giving the persona a literal shape. The player gets to make choices, but as usual, the dice guide her options. The persona’s attributes determine from which anthro types the player may choose. Using the Anthro Type Table represents a bit of a legacy in the ruleset. Some anthro types are less common due to their unique abilities and attribute adjustments. A player whose persona has a physical strength less than ten cannot have an equine anthro type. A persona with a dexterity of twelve or less cannot be a feline.

In the past, these kinds of creative limitations were commonplace. As role-playing games have matured in the last 40 years, choice restriction seems miserly. However, balance in the roll playing system is based on these kinds of limitations. One can find a compromise below. Don’t let rules get in the way of the story or fun.

The player and referee compare the persona’s list of attributes to the attribute minimums one the Anthro Type Table. This comparison results in a list of anthro types from which the player can choose.

Anthro Type Table
The minimum attributes scores required for each anthro type.

Anthro Type

Minimums

Aquarian

None

Avarian

AWE 12, DEX 10

Canine

CHA 6, CON 8

Equine

DEX 8, PSTR 10

Feline

AWE 8, CHA 8, DEX 13

Florian

CON 12, INT 12

Humanoid

CHA -9

Insectoid

MSTR 12

Purestrain

None

Reptilian

MSTR 13, PSTR 10

Rodentia

CHA 12

Ursidae

DEX 4, INT 4, PSTR 12

Anthro Type

Minimums

The attribute must be equal to or higher than the minimum

Attribute Minimums

Anthro attribute minimums serve two purposes. 1) organize anthro types based on physical abilities. 2) ensure a minimum attribute score for the anthro type.

The restrictions ensure that hardy anthro types have a high constitution, that smart anthro types have high intelligence, and that strong anthro types have high physical strength.

Persona attribute minimums are part of a selection process and do represent a protected attribute score. In gameplay, ageing, mutation or injury can drop an attribute score below the anthro type’s minimum. A persona’s charisma score can drop below her anthro type minimum due to burns. A persona’s physical strength can drop below her anthro type minimum due to ageing or injury.

Example Anthro Type Selection

A player has generated a persona with the following attributes: AWE 6, CHA 15, CON 17, DEX 9, INT 14, MSTR 12, PSTR 6 AND HPS 42. The player can choose from the following anthro types avarian, florian, humanoid, insectoid, purestrain and rodentia.

Example Anthro Type Selection
AWE 6, CHA 15, CON 17, DEX 9, INT 14, MSTR 12, PSTR 6, HPS 42

Anthro Type

Minimum

Aquarian

None

Avarian

AWE 12, DEX 10

Canine

CHA 6, CON 8

Equine

DEX 8, PSTR 10

Feline

AWE 8, CHA 8, DEX 13

Florian

CON 12, INT 12

Humanoid

CHA -9

Insectoid

MSTR 12

Purestrain

None

Reptilian

MSTR 13, PSTR 10

Rodentia

CHA 12

Ursidae

DEX 4,INT 4, PSTR 12

Anthro Type

Minimum

The player may choose from the following anthro types:

  • Aquarian

  • Canine

  • Florian

  • Humanoid

  • Insectoid

  • Purestrain

  • Rodentia

Alternate Anthro Type Selection

Players can skip the arduous procedure of comparing attribute types and choose their anthro type directly. The referee and players must give care to game balance if the straight selection model. Expeditions will quickly become overpowered and full of ursidae spies and reptilian knites without some balance. If the player chooses an anthro type purely for cosmetic and story reasons, they should forfeit the abilities and attribute adjustments of the anthro type. So if a player always wanted to look like a panda bear but lacks the attributes, she can look like a panda bear but does not get hibernation, frenzy or plus two on her physical strength. Choosing appearance over abilities and attributes is called the "I wanna look like" loophole.

Explaining Anthro Delivery Data

Once the player has chosen her persona’s anthro type, she records it on her persona record sheet. Each anthro type has a Delivery Data Table. Each table is unique to the anthro type and contains essential information about the type. Below we use the Ursidae Delivery Data table to explain the info.

Ursidae Delivery Data
The bare facts to bear an ursidae player persona.

Attribute Minimums

DEX 4; INT 4; PSTR 12

Attribute Adjustments

CON +1; INT -2; PSTR +2

Age

9-12 (1d4+8) years

Abilities

Hibernation, Frenzy

Size

Hite (cm)

Wate (kg)

Big

176+(2d20)-20

78

Bigger

208+(2d20)-20

139

Calculate Hite and Wate

Attribute Minimums

The required attributes for an ursidae are DEX 4, INT 4, and PSTR 12. See above for details ad nauseam.

Attribute Adjustments

These are the adjustments made to the persona’s attributes. Strong personas get even stronger, and weak personas may get even weaker. The ursidae persona would take an intelligence penalty of -2. She would also enjoy a constitution bonus of +1 and a physical strength bonus of +2. These attribute adjustments make the ursidae strong, hardy, but not too smart An anthro type attribute penalty cannot drop an attribute below the type attribute minimum. These attribute adjustments are important because attributes influence a persona’s choice of vocation. The player records the adjusted attributes on the persona record sheet.

Age

The starting age range of the persona in years. Ages vary wildly from anthro type to anthro type. Most of the anthro ages fall into the young adult category. In the case of an ursidae, the player would roll 1d4 and add 8. The die roll generates an age between 9 and 12 in years. The player records her persona’s age on the persona record sheet.

Abilities

Abilities are cool things that the anthro type can do. Abilities are part of the anthro type, and they are not mutations. All ursidae have frenzy and hibernation The player can read the details of frenzy and hibernation in the

Hite and Wate

Hite is in centimetres (cm), and wate is in kilograms (kg). A centimetre is shy of half an inch. A kilogram is slightly more than 2 pounds. The delivery data lists two different sets of hite and wate. The player chooses between the sizes big and bigger. Their titles are self-explanatory for the ursidae. In general, ursidae are big.

Not all anthro types have a choice between larger and smaller sizes. These are the "one size fits all" anthro size. Gender does not determine the anthro size in EXP. Anthro size a player’s choice.

The hite and wate listed here are average hite and wate. To calculate the persona’s exact hite and wate, jump to Calculate Hite and Wate.