Maintenance
Puzzling over ancient Newtek device.
Mechanic in a drum. | |
---|---|
Attributes |
|
Primes |
CON 1,2; DEX 2, 3; INT 2, 3, 4; PSTR 1 |
Minimums |
Nil. |
Hit Points |
1-4 (1d4) per point of CON |
Adaptability |
42% |
Size |
Small |
Value: |
100000 per point of INT |
Systems |
|
Offensive |
40% roll on Table 1 |
Defensive |
40% for 1 roll |
Peripheral |
100% for 2 rolls on Primary |
A maintenance robot is a mechanic in a drum. This robot acts as a functioning mechanic. "Maint" robots are interested in maintaining, repairing and improving inorganic objects.
The maintenance robot gets more bonuses and skills than a typical mechanic. The player adds two times her intelligence score to any maneuver rolls. The maint robot starts with many more skills than a regular mechanic. The player gets one roll on the mechanic skill table per two points of intelligence score.
Areas of focus for mechanics to break, fix and repair. | |
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Die Roll (1d100) |
Mechanic Skill |
01-02 |
Adhesives |
03-04 |
Aerosols |
05-06 |
Armour |
07-08 |
Artillery\n |
09-10 |
Batteries |
11-12 |
Bombs |
13-14 |
Carpentry |
15-16 |
Ceramics |
17-18 |
Chemistry |
19-20 |
Climatology |
21-22 |
Communications |
23-24 |
Computers |
25-26 |
Detectors |
27-28 |
Diving |
29-30 |
Driving |
31-32 |
Electronics |
33-34 |
Engines |
35-36 |
Explosives |
37-38 |
Fuels |
39-40 |
Geology |
41-42 |
Gravetics |
43-44 |
Grenades |
45-46 |
Industrial Machines |
47-48 |
Jewellry |
49-50 |
Leather |
51-52 |
Leverage |
52-54 |
Magnetics |
55-56 |
Medical Machines |
57-67 |
Mending |
68-69 |
Metallurgy |
70-71 |
Mining |
72-73 |
Navigation |
74-75 |
Plastics |
76-77 |
Power Plants |
78-79 |
Power Systems |
80-81 |
Robotics |
82-83 |
Shipmanship |
84-85 |
Piloting |
86-87 |
Vehicles |
88-89 |
Weapons, non-powered |
90-91 |
Weapons, powered |
92-98 |
Extra Roll |
99 |
Choose |
00 |
Ref’s Own Table |
Die Roll (1d100) |
Mechanic Skill |