Robot Combat Table

The tactical combat system in the roll playing rules uses an attack matrix called the combat table. The player refers to the combat table every time she makes an attack roll. The robot combat table is easier to generate and manage than the anthro combat table. There are fewer calculations on the robot combat table.

The robot combat table is for attacks baked-in during fabrication. A robot’s combat table need only include the robot’s baked-in attack types. However, calculating the complete combat table to future proof the robot persona.

This section has cursory explanations and detailed calculations. For more info jump to Combat Tables.

Robots and Weapons

This combat table is for the robot’s baked-in attacks generated during robot fabrication. Most baked-in attacks come from the robot’s offensive systems section. The robot combat table is not for external artifact weapons that the robot has picked up to use. In most cases, robots will not be able to use weapons like an anthro persona. If the robot has a vocation or can use weapons like guns and swords, the player must generate an additional combat table. The tool using robot fabricates a combat table from Anthro Combat Table. If the robot has a vocation (like an android), the player will generate the combat table using the alien’s vocation type. If the robot does not have a vocation, the player uses the nothing vocation on the Anthro Combat Table.

Blank Combat Table
Fill in the blanks.

Type

BP

BNP

MR

DA

A

B

C

Attack Types

Robot attack types follow the general principles of the alien and weapon attack types.

Type A Attacks

Persona-powered thrusting and striking weapons for robots include their baked-in attacks like swords, clubs, or ramming skills. A robot wielding a sword is still a persona-powered attack even though it uses servos or hydraulics. Type A attacks for robots are close combat attacks that require direct contact.

Type B Attacks

Persona-powered projectile weapons for robots include their baked-in attacks like darts, arrows, or ball bearings. A robot shooting an arrow is still a persona-powered attack even though it uses springs or mini catapults. Type B attacks for robots are ranged combat attacks that do not use forces like explosions or energy waves.

Type C Attacks

Energy-powered projectile weapons for robots include their baked-in attacks like lazers, guns, and energy weapons. A type C attack for a robot usually has a bespoke power source generating the damage instead of her hydraulics or servos. Most Type C attacks come from the robot’s offensive systems section.

Bonus Proficient

The bonus proficient (BP) is for the robot’s attacks baked-in during fabrication. The bonus proficient does not apply to misused peripherals or malfunctioning devices that attack like weapons. If the attack is appropriate, the player adds the BP to her attack roll. The BP has two main components: Attributes Bonus and Level bonus. The persona’s BP increases as the persona gains EXPS levels.

Attribute Bonus

The persona’s attributes determine the majority of the robot’s bonus proficient. Strong robots are good at ramming. Dextrous robots are good at firing arrows. If a persona’s attributes increase or decrease, the player should recalculate her combat table. In the case of robots, attributes tend to decrease.

*Robot Attribute Bonus for BP
The robot BP is limited to her baked-in attacks.

Attack Type A

Persona powered crushing and striking attacks

5 * DEX + 5 * INT + Prime * PSTR + Level * Bonus

Ramming, swords, clubs, maces

Type B Attacks

Persona Powered projectile attacks

5 * AWE + 5 * PSTR + Prime * DEX + Level * Bonus

Arrows, daggers, ball bearing

Type C Attacks

Powered Projectile Weapons

5 * AWE + 5 * DEX + Prime * INT + Level * Bonus

Lazers, pistols, rifles, energy weapons

Level Bonus depends on attack type.

Prime is the robotic prime (1-4) for that attribute.

Prime Bonus

The robot primes determine the range of the robot’s CON, DEX, INT and PSTR attributes. The prime bonus is equal to the robotic prime times its attribute.

Level Bonus

The attack type determines the robot’s level bonus. The player adds the level bonus for each EXPS level of her alien, including her first level. Initially, the level bonus plays a small role in the BP, but the contribution grows with EXPS.

Level Bonus for Robot
Add the corresponding level bonus to the persona’s BP.

Attack Type

Level Bonus

Type A

PSTR

Type B

DEX

Type C

INT

Attack Type

Level Bonus

Bonus Non Proficient

Robots do not have a bonus non proficient. A robot’s programming does not allow for unskilled attacks, and the robot’s BNP is zero. Robot BNP is the easiest of all the combat table elements to calculate.

Maximum Roll

Robots do not have a maximum roll. There is no upper limit to what the player can generate for her attack roll. This techno-malarky is supposed to reflect the robot’s lack of nervousness or insecurity.

Damage Adjustment

When the player has won an attack roll, she can add her damage adjustment to the damage roll. Robots are allowed to contribute a more significant portion of their physical strength to persona-powered attacks. Type C attacks do not depend on the robot’s physical strength and have no damage adjustment.

Robot Damage Adjustment
The player adds this number to her damage rolls.

Attack Type

Damage Adjustment

A (contact)

PSTR

B (ranged)

PSTR times 1/2

C (powered)

Zero

Attack Type

Damage Adjustment

Robot Combat Table Example

A 3rd level robot has the following attributes: 12 AWE, 12 DEX, 10 INT, and 16 PSTR. Her robotic primes are DEX of 2, INT of 2, and PSTR of 3

Her ramming skill would use her BP for type A attacks. Her baked-in pistol would use her BP for type C attacks. Acid squirted from a misused cleaner would use her BNP.

A 3rd level robot has the following attributes: 12 AWE, 12 DEX, 10 INT, and 16 PSTR. Her robotic primes are DEX of 2, INT of 2, and PSTR of 3

Bonus Proficient (BP)

Attack Type A

5 * DEX + 5 * INT + Prime * PSTR + Level * Bonus

Attribute Bonus

5 * 12 + 5 * 10 = 110

Prime Bonus

(Prime * PSTR) = 3 * 16 = 48

Level Bonus

(PSTR * Lvl) = 22 * 3 = 66

BP for Type A

110 + 48 + 66

224

Attack Type B

5 * AWE + 5 * PSTR + Prime * DEX + Level * Bonus

Attribute Bonus

5 * 12 + 5 * 16 = 140

Prime Bonus

(Prime * DEX) = 2 * 12 = 24

Level Bonus

(DEX * Lvl) = 12 * 3 = 36

BP for Type B

140 + 24 + 36

200

Attack Type C

5 * AWE + 5 * DEX + Prime * INT + Level * Bonus

Attribute Bonus

5 * 12 + 5 * 12 = 120

Prime Bonus

(Prime * INT) = 2 * 10 = 20

Level Bonus

(INT * Lvl) = 10 * 3 = 30

BP for Type C

120 + 20 + 30

170

Bonus Non Proficient (BNP)

Attack Type A

Type A BNP = 0

BNP for Type A

0

Attack Type B

Type B BNP = 0

BNP for Type B

0

Attack Type C

Type C BNP = 0

BNP for Type C

0

Maximum Roll (MR)

Attack Type A

None

MR for Type A

None

Attack Type B

None

MR for Type B

None

Attack Type C

None

MR for Type C

None

Damage Adjuster (DA)

Attack Type A

PSTR

DA for Type A

16

Attack Type B

PSTR * 1/2

DA for Type B

16 * .5

8

Attack Type C

PSTR * 0

DA for Type C

16 * 0

0

Putting It All Together
Robot attack table.

Type

BP

BNP

MR

DA

A

224

0

 — 

16

B

200

0

 — 

8

C

170

0

 — 

0