Robot Type

The player uses her robotic attribute primes to determine her robot persona type. Determining robot type is byzantine, meticulous and painful. A player could generate a heavy offensive combot capable of annihilating entire cities. The system is delicate because robot personas can lead to profound game imbalance.

Rules maintain game balance and assist creativity.
Do not let rules get in the way of the story or the fun.

How To Use the Robot Determination Table

First, do not be afraid. Second, it is as bad as it looks.

Each prime attribute value has its own column. The player reads down each attribute column recording the robot IDs in that column. For example, reading down the CON 3 column, the player will encounter a P and T. The player records these letter IDs and repeats the process for all four of her robot’s prime attributes. Doing this generates a pile of letters representing robot types. The player sums the number of times each letter is present and determines the robot type. For example, if the total number of *H*s exceeded all other robot type IDs, the persona would be an H-Hobbot.

Robot Type Determination

Use robot prime attributes to determine robotic type.

ROBOT ID

ROBOT TYPE

CON 1

CON 2

CON 3

CON 4

DEX 1

DEX 2

DEX 3

DEX 4

INT 1

INT 2

INT 3

INT 4

PSTR 1

PSTR 2

PSTR 3

PSTR 4

A

Android

A

A

A

A

C

Combat

C

C

C

C

C

C

D

Datalyzer

D

D

D

D

D

D

D

E

Explorations

E

E

E

E

E

H

Hobbot

H

H

H

H

H

H

H

I

Industrial

I

I

I

I

I

I

I

I

J

Janitorial

J

J

J

J

J

J

J

M

Maintenance

M

M

M

M

M

M

M

M

P

Police

P

P

P

P

R

Rescue

R

R

R

R

R

R

R

S

Social

S

S

S

S

S

S

S

T

Transport

T

T

T

T

T

T

T

T

V

Veterinarian

V

V

V

V

V

V

ROBOT ID

ROBOT TYPE

CON 1

CON 2

CON 3

CON 4

DEX 1

DEX 2

DEX 3

DEX 4

INT 1

INT 2

INT 3

INT 4

PSTR 1

PSTR 2

PSTR 3

PSTR 4

Example

A robot persona has the following prime attribute scores: CON 2, DEX 2, INT 3 and PSTR 4.

Example Robot Type Determination

Using prime attributes CON 2, DEX 2, INT 3, PSTR 4

ROBOT ID

ROBOT TYPE

CON 1

CON 2

CON 3

CON 4

DEX 1

DEX 2

DEX 3

DEX 4

INT 1

INT 2

INT 3

INT 4

PSTR 1

PSTR 2

PSTR 3

PSTR 4

A

Android

A

A

A

A

C

Combat

C

C

C

C

C

D

Datalyzer

D

D

D

D

D

D

D

E

Explorations

E

E

E

E

E

H

Hobbot

H

H

H

H

H

H

H

I

Industrial

I

I

I

I

I

I

I

I

J

Janitorial

J

J

J

J

J

J

J

M

Maintenance

M

M

M

M

M

M

M

M

P

Police

P

P

P

P

R

Rescue

R

R

R

R

R

R

R

S

Social

S

S

S

S

S

S

S

T

Transport

T

T

T

T

T

T

T

T

V

Veterinarian

V

V

V

V

V

V

ROBOT ID

ROBOT TYPE

CON 1

CON 2

CON 3

CON 4

DEX 1

DEX 2

DEX 3

DEX 4

INT 1

INT 2

INT 3

INT 4

PSTR 1

PSTR 2

PSTR 3

PSTR 4

Reading down each column yields the following IDs
  • CON 2 (C, D, I, M, S, V)

  • DEX 2 (D, E, I, J, M, R, S)

  • INT 3 (C, H, M, P, R, S, V)

  • PSTR 4 (A, C, I)

The player adds up the robot IDs creating a list looking like this: A=1, C=3, D=2, E=1, H=1, I=3, J=1, M=3, P=1, R=2, S=3, and V=2. There is a tie between four robot types. The player may choose between C-Combot, I-Industrial, M-Maintenance, and S-Social robot types.

Skip the Tables

There is a single roll table if you find the byzantine, burdensome, and bloviated mechanism for robot type selection too much. The percentage chance of a robot type was calculated by computer programme fabricating 10000 robots. The single roll table makes certain dangerous robot types more likely.

Single Roll Robot Type
Skip the tables.

Die Roll (1d1000)

ID

Type

001-005

A

Android

006-055

C-E

Expendable Combot

056-095

C-L

Light Combot

096-135

C-D

Defensive Combot

136-137

C-H

Heavy Combot

138-187

D

Datalyzer

188-202

E-X

Exatmo Explorations

203-222

E-P

Planetary Explorations

223-262

H

Hobbot

263-322

I-B

Builder

323-382

I-L

Lifter

383-442

I-M

Mover

443-482

J-C

Commercial Janitor

483-522

J-D

Domestic Janitor

523-562

M

Maintenance

563-622

P-C

Civilian

623-662

P-R

Riobot

663-702

P-D

Detective

703-742

R-C

Containment

743-782

R-R

Retrieval

783-845

S

Social

846-905

T-I

Inatmo Transport

906-920

T-X

Exatmo Transport

921-960

V-D

Diagnostics

961-999

V-I

Interventional

000

Choose

Die Roll (1d1000)

ID

Type

Robot Type Fabrication Info

Each robot type has its own fabrication info. The fabrication info details what makes the robot persona unique. We will use the Datalyzer Fabrication Info as an example.

Datalyzer Fabrication Info (D)

Number crunching, data analyzing, mad machines.

Attributes

Required Primes

CON 1 or 2; DEX 1 or 2; INT 4; PSTR 1 or 2

Minimum Regular

Nil

Hit Points

1d2+2 (1-3) HPS per point of CON

Adaptability

15%

Size

Small

Value

10000 times 1d6

Systems

Offensive

5%

Defensive

1 Auto

Peripheral

1 Auto. Plus 1 Secondary Peripheral

Title

The title lists the name of the robot type, its ID, and a catchy blurb about it. The ID is the letter in brackets. The Datalyzer’s ID is D. For convenience, the ID is always the first letter of the robot type.

Attributes

All information about the robot’s attributes is listed here.

Primes

These are the attribute primes that are required by the robot type. They are NOT minimums. They are exact numbers. A datalyzer must have a PSTR Prime of 1 or 2. A datalyzer CANNOT have a PSTR Prime of 3 or 4.

Minimums

These are the attribute minimums that are required by the robot subtypes. A datalyzer has no subtypes, so nil is listed. Other robot subtypes require specific regular attribute minimums.

Combot has several subtypes. The persona’s regular attributes determine the subtype of combot. For example, a heavy offensive combot needs a PSTR of 27 and a PSTR prime of 4.

Hit Points

The range of hit points the robot type has is listed here. The player gets one roll per point of constitution using this value. If this datalyzer robot has a 10 CON, she gets to roll 1d2+2 ten times to generate her hit points. For more information, jump to Robot Hit Points.

Adaptability

Adaptability indicates how easy it is to modify the robot type. The higher the adaptability percentage, the easier it is to modify the robot type. The datalyzer has an adaptability bonus of 15%, which is a standard adaptability value. A heavy offensive combot has an adaptability penalty at -100%. For detailed information jump to Adaptability.

Size

The size of the robot type is self-explanatory. A medium-sized robot is about the same hite and wate as an anthro persona. The size of the datalyzer is small. For more information jump to Size.

Value

The robot value is entirely random and arbitrary. The value gives a relative value to other robot types in the same culture and tech level. A datalyzer robot with a 22 INT has a base value of 220000 eps.

The value listed is the base value. A robot’s value can increase dramatically with the installation of valuable systems. For more info jump to to Value.

Systems

Robotic systems are random abilities that accompany the robot at the fabrication point. The systems indicate weapons, defences, or tools that are part of the robot. Systems are baked in. Each robot has a chance at each of the three systems.

Offensive

Offensive systems are peripherals that the robot can use in combat to damage targets intentionally. The attack may be a baked-in weapon or a malfunctioning peripheral. The data table indicates None, Auto, or a percent chance. The Datalyzer has a 5% chance of having an offensive system from the level 1 Offensive Systems Table.

Defensive

Defensive systems are peripherals that the robot can use in combat to defend itself from damage. The defence may be a baked-in device or a malfunctioning peripheral. The data table indicates None, Auto, or a percent chance. The Datalyzer automatically gets one roll on the defensive peripheral table. There is a 24% chance that the datalyzer will get a second defensive system.

Peripheral

Peripheral systems are random peripherals that assist the robot in carrying out its tasks. The peripheral effect may be a baked-in device or a malfunctioning peripheral. The data table indicates None, Auto, or a percent chance. The random peripherals vary from the magnificent to the ridiculous. The data table indicates None, Auto, or a percent chance. The datalyzer automatically gets two peripherals.