Alien Hit Points
The alien’s size and constitution determine her hit points. The alien’s size determines the die the player rolls. The bigger the alien, the bigger the die she rolls. The higher the alien’s constitution score, the more dice the player gets to roll. A tiny alien with a low constitution score will have fewer hit points than a large alien with a low constitution score.
The player rolls 1 die per point of CON. | ||
---|---|---|
Alien Size |
HPS Range |
Die Rolled |
Tiny |
1-104 |
1d4 |
Small |
1-156 |
1d6 |
Medium |
1-208 |
1d8 |
Large |
1-312 |
1d12 |
Gigantic |
1-520 |
1d20 |
Alien Size |
HPS Range |
Die Rolled |
Let’s consider a large sized alien with a nine constitution score. The player rolls nine ten-sided dice to determine the alien’s hit points. If the player had rolled 4, 5, 2, 6, 8, 3, 5, 6 and 7, her alien would have 46 hit points. Forty-six is the alien’s hit point max, and the player records this on her persona record sheet.
Alien Death and HPS
Aliens do not die the same as anthros or robots. An alien is dead if her HPS total reaches zero. There is no bleeding out shock state like anthros. There is no let’s start again more broken like robots. Aliens are not subject to damage system shock or recovery rolls.