Alien Combat Table
The tactical combat system in the roll playing rules uses an attack matrix called the combat table. The player refers to the combat table every time she makes an attack roll. The alien combat table is easier to generate and manage than the anthro combat table.. The calculations are fewer and simpler.
The alien combat table is for the alien’s natural attacks. An alien’s combat table will only include the alien’s natural attack types. If the alien only ever bites with a Type A attack, the player only completes the Type A attack on the combat table. If the player shoots deadly sap blobs as a Type B attack, the player only completes the Type B attack on the combat table.
This section has cursory explanations and detailed calculations. For more info jump to Combat Tables.
Aliens and Weapons
The combat table generated here is for the alien’s natural attacks and not weapons. Alien tool users may be able to use a weapon like a sword or gun. The player must create a combat table for her tool using alien persona using the Anthro Combat Table. If the alien has a vocation, the player will generate another combat table using the alien’s vocation type. If the alien does not have a vocation, the player uses the nothing vocation on the Anthro Combat Table.
If the alien’s culture, society and tech level allows her to use a weapon, the player must create a vocation-based combat table. Technologically advanced tool-using aliens may be able to pursue a vocation. If the alien is a tool used but has no vocation, the alien uses the Nothing vocation combat table when using a weapon.
Fill in the blanks. | ||||
---|---|---|---|---|
Type |
BP |
BNP |
MR |
DA |
A |
||||
B |
||||
C |
Attack Types
Alien attack types are not weapons but natural abilities used as weapons. The player only creates a combat table that includes her persona’s natural abilities. The alien combat table is not used for weapon attacks if the persona is a tool-using alien.
- Type A Attacks
-
Thrusting and striking weapons for aliens include their naturally endowed thrusting and striking attacks (bite, punch, claw, beak, gore, stab, rake, slice, gouge, tear, trample).
- Type B Attacks
-
This attack type is for those aliens that fling objects, shoot quills or spit in an attempt to inflict their natural damage (spit, breath, blast, arc, spray).
- Type C Attacks
-
This attack type is for those creatures with naturally powered attacks (lasers, sonics, electric arcs, radiation doses). Aliens with natural powered attacks are very rare and extremely dangerous. They have specially evolved organs that attack like a powered weapon, such as a gun.
Bonus Proficient
The bonus proficient (BP) is for the alien’s natural attacks. The player adds the BP to her attack roll when her persona is attacking. The BP has two main components: Attributes Bonus and Level bonus. The persona’s BP increases as the persona gains EXPS levels.
Attribute Bonus
The persona’s attributes determine the majority of the alien’s bonus proficient. Strong aliens are good at biting and smashing. Dextrous aliens are good at shooting spines. If a persona’s attributes increase or decrease, the player should recalculate her combat table.
The alien BP is limited to her natural attack types. | ||
---|---|---|
Type A Attacks |
Persona powered crushing and striking attacks |
|
10 * PSTR + Level * Bonus |
Mouths, claws, beaks, hooves, horns, antlers |
|
Type B Attacks |
Persona Powered projectile attacks |
|
10 * DEX + Level * Bonus |
Quills, spittles, spines, cones, bone spurs |
|
Type C Attacks |
Powered Projectile Weapons |
|
10 * INT + Level * Bonus |
Lazer eyes, energy bolts, gas propelled chunks |
|
Level Bonus depends on attack type. |
Level Bonus
The alien’s attack type determines her level bonus. The player adds the level bonus for each EXPS level of her alien, including her first level. Initially, the level bonus plays a small role in the BP, but the contribution grows with EXPS.
Add the corresponding level bonus to the persona’s BP. | |
---|---|
Attack Type |
Level Bonus |
Type A |
PSTR |
Type B |
DEX |
Type C |
INT |
Attack Type |
Level Bonus |
Bonus Non Proficient
An alien cannot be unskilled with her natural attack. Alien’s bonus non proficient equals her bonus proficient. If the alien is a tool user wielding weapons, the player must generate an additional attack table that includes a BNP.
Maximum Roll
The maximum roll is the highest roll that a player can make on the kilo-die attack roll. There is always a chance to damage an attacker using Critical Checks.
The highest roll the player can generate | |
---|---|
Attack Type |
Maximum Roll |
A (Claws, beaks, hooves, horns) |
700 + Type A BP |
B (Quills, spittles, bone spurs) |
750 + Type B BP |
C (Lazer eyes, energy blasts) |
800 + Type C BP |
Attack Type |
Maximum Roll |
Damage Adjustment
Alien damage already includes both the alien’s size and physical strength. There is no damage adjustment for alien attack roll wins.
Damage rolled on a success attack roll. | |||||
---|---|---|---|---|---|
Alien PSTR |
Tiny |
Small |
Medium |
Large |
Gigantic |
0-5 |
d4 |
d6 |
d10 |
d12 |
d20 |
6-10 |
d6 |
d8 |
d12 |
d20 |
3d10 |
11-15 |
d8 |
d10 |
d20 |
3d10 |
3d12 |
16-20 |
d10 |
d12 |
3d10 |
3d12 |
4d10 |
21-25 |
d12 |
d20 |
3d12 |
4d10 |
4d12 |
26-30 |
d20 |
3d10 |
4d10 |
4d12 |
5d10 |
Alien PSTR |
Tiny |
Small |
Medium |
Large |
Gigantic |
Alien Combat Table Example
A second-level gigantic alien has a 22 PSTR, 15 DEX, and a 3 INT. Her attack is spitting sharp blobs of resin which is Attack Type B.
Bonus Proficient (BP) | |||
---|---|---|---|
Attack Type A |
10 * PSTR + Level * Bonus |
||
Attribute Bonus |
10 * 22 = 220 |
||
Level Bonus |
(PSTR * Lvl) = 22 * 3 = 66 |
||
BP for Type A |
(No Type A attack - demo only) |
286 |
|
Attack Type B |
10 * DEX + Level * Bonus |
||
Attribute Bonus |
10 * 15 = 150 |
||
Level Bonus |
(DEX * Lvl) = 15 * 3 = 45 |
||
BP for Type B |
195 |
||
Attack Type C |
10 * INT + Level * Bonus |
||
Attribute Bonus |
10 * 3 = 30 |
||
Level Bonus |
(INT * Lvl) = 3 * 3 = 9 |
||
BP for Type C |
(No Type C attack - demo only) |
39 |
Bonus Non Proficient (BNP) |
|||
Attack Type A |
Type A BNP = Type A BP |
||
BNP for Type A |
(No Type A attack - demo only) |
286 |
|
Attack Type B |
Type B BNP = Type B BP |
||
BNP for Type B |
195 |
||
Attack Type C |
Type C BNP = Type C BP |
||
BNP for Type C |
(No Type C attack - demo only) |
39 |
Maximum Roll (MR) |
|||
Attack Type A |
Type A BP + 700 |
||
MR for Type A |
286 + 700 (example only) |
986 |
|
Attack Type B |
Type B BP + 750 |
||
MR for Type B |
195 + 750 |
945 |
|
Attack Type C |
Type C BP + 800 |
||
MR for Type C |
39 + 800 (example only) |
839 |
Damage per Attack replaces DA | ||
---|---|---|
Alien Size |
PSTR |
Damage per Attack |
Gigantic |
22 |
4d12 |
Alien attack table for spitting sharp resin chunks. | ||||
---|---|---|---|---|
Type |
BP |
BNP |
MR |
DA |
A |
— |
— |
— |
— |
B |
195 |
195 |
945 |
4d12 |
C |
— |
— |
— |
— |