Biologist

Drawing of a woman wearing a pith helmet using binoculars and a computer in the jungle.

Watching a biologist watch

Biologists are personas with a deep interest in the organic physical world’s workings. A biologist has broad interests in taxonomy, culture and research. Their interests range from creepy crawly bugs to complicated economic systems. The vocation is broad as the organic world. Biologists are more interested in studying the organic world than repairing the organic world. Biologists are more interested in organic systems than mechanical systems. Vets, mechanics and biologists work well on research teams together.

Biologists do not have degrees or diplomas or certificates from training programs. They are self-taught, and their knowledge base is haphazard. Their knowledge comes from keen observation, gardening books, environmental leaflets, nature shows, sagely advisors, and personal experience.

Biologist Performance Rolls

A Performance Rolls is made every time the biologist attempts a procedure. An example procedure could be to identify if an alien is poisonous. The procedure is assigned a degree of difficulty (DD). The chance of success is improved the biologist’s more skills with the biologist can use with the performance roll. For more details jump to Performance Rolls.

Example Biologist Procedures
Example procedures and degree of difficulty (DD)

Procedure

DD

Bonus

Alien ID

1d6

AWE

Alien AR

2d6

AWE

Alien Move

1d6

AWE

Alien HPS

1d12

AWE

Alien Language

1d4

AWE

Alien Energy Source

1d12

AWE

Cloning

42

Nil

Gene Alteration

32

Nil

ID Leader

1d8+5

AWE

Procedure

DD

Bonus

Biologist Skills

There are two categories of biologist skills: streams and focuses. Streams are broad skills covering three main areas: taxonomy, research and culture. Focuses are specific skills representing a particular procedure, alien type, or interest. Biologist skill generation always includes a stream and a focus from that stream. Each time the player generates a biologist skill, she makes two rolls.

Skills help the biologist win a performance roll with a procedure. A skill is not required to attempt a procedure.

At startup, the persona gets one skill (stream and focus) per three points of intelligence score. A persona with a 12 INT would get three rolls on the Biologist Stream Table. Each stream skill includes an area of focus. The persona earns a new skill set (stream and focus) with each new experience level. The player can advance an existing skill or roll a new one.

Example Three Rolls
  1. Taxonomy

    • Herbivores, Desert Biome

  2. Taxonomy

    • Detritivores, Desert Biome .Culture

    • Languages, Verbal

Streams and focuses are cumulative and separated. The persona has two taxonomy streams, and the player can use them both on anything related to taxonomy. Even if the persona has no chaser/hunter behaviour skills, she will use taxonomy 2 when working out chaser/hunter behaviour. When figuring out something about herbivores, she will get a total bonus of 3 (taxonomy 2 and herbivore 1). When studying a herbivore in a desert biome, she will get a total bonus of 5 (taxonomy 2, herbivore 1 and desert biome 2). This skill layout has no research stream, and researching anthro genetics would get a bonus of 0.

Reorganized Skills
  • Taxonomy - 2

    • Desert Biome - 2

    • Herbivores - 1

    • Detritivores - 1

  • Culture - 1

    • Languages, Verbal - 1

Mystical connected semi-circles scratched into ground.

Footprint? Language? Bad Map?

Biologist Streams

The skill streams are broad. Any procedure that falls under a stream gets the stream bonus on the performance roll. The Taxonomy Stream will help with any alien identification procedures. The Culture Stream will help with any linguistic procedures. The Research Stream will help with any laboratory procedures.

Each skill stream the biologist has includes an area of focus. Her Taxonomy Skill Stream can focus on Herbivores in Desert Biome. Her Culture Stream can focus on verbal languages. Her Research Stream can focus on genetics. The Focus Skills are less broad. The biologist can use her Taxonomy Stream to identify an alien, but she could only use her focus if the alien is a herbivore.

*Biologist Stream Table *
Broad areas of interest and aptitude.

Die Roll

Stream

01-35

Taxonomy

36-70

Research

71-89

Culture

90-95

Choose

96-99

Extra Roll

00

Ref’s Own Table

Die Roll

Stream

Taxonomy Stream

Taxonomy is about identifying and categorizing organic species. The Taxonomy Stream is the classic biologist as a naturalist. Identifying finches on remote islands can upturn a whole society. The player rolls a Taxonomy Focus Skill and a Biome for that Focus Skill. A Taxonomy Stream roll would look like this: Taxonomy - Herbivore - Desert Biome. The only stream that gets a biome skill is the Taxonomy Stream.

Taxonomy Focus
Area of specialization or interest of the biologist.

Die Roll (1d100)

Taxonomy Study

01-02

Burrowers

03-04

Camouflage

05-10

Carnivores

11-12

Cavers/Diggers

13-14

Chaser/Hunters

15-16

Dam Makers

17-21

Detritovores

22-24

Foliage/Tree Dwellers

25-29

Herbivores

30-31

Hivers

32-33

Hoarder/Storers

34-35

Infecting

36-37

Infesting

38-40

Large/Gigantic

41-42

Long Lived

43-46

Microbiologic

47-51

Mitotic Reproduction

52-53

Move in Air

54-55

Move in Water

56-57

Move on Land

58-59

Multiple Attacks

60

Mutated

61-70

Nomadic Biome

71-75

Omnivores

76-77

Oviparous

78-79

Parasitic

80-85

Photosynthetic

86-88

Poisonous

89

Powered Attacks (Type C)

90

Psionic

91

Ranged Attacks (Type B)

92

Robotic

93

Short Lived

94

Spores

95

Trappers

96-97

Viviparous

98

Web Makers

99

Choose

00

Roll Extra

Die Roll (1d100)

Taxonomy Study

Biome Type Table
Each biome has a characteristic.

Die Roll (1d100)

Biome Type

01-08

Coniferous

09-16

Deciduous

17-24

Desert

25-32

Farm

33-40

Grassland

41-48

Industrial

49-56

Megalopolis

57-64

Oceanic

65-72

Ruins

73-80

Tropic Forest

81-88

Tropic Grassland

89-99

Tundra

00

Ref’s Own Table

Die Roll

Biome Type

Biome Characteristic

Modifying characteristic of a biome.

Die Roll (1d100)

Biome Characteristic

01-10

Normal

11-20

Toxic

21-30

High Gravity

31-40

Low Gravity

41-50

Thin Atmosphere

51-60

Dense Atmosphere

61-70

Underground

71-80

Aboveground

81-90

Mountainous

91-99

Extraplanetary

00

Ref’s Own Table

Die Roll

Biome Characteristic

Research Stream

The Research Stream includes laboratory, invention and extension skills for the biologist. Procedures like cloning, immunology, and antitoxin creation are Focus Skills from the Research Stream.

Research Focus
Areas of interest or training for biologists.

Die Roll (1d100)

Research Study

01-06

Aging

07-12

Alien Theory

13-23

Cloning

24-29

Cryogenics

30-35

Cybernetics

36-41

Eugenics

42-47

Genetics

48-53

Immunology

54-59

Inorganic/Robotic

60-65

Mutation/Evolution

66-71

Paleontology

72-82

Physiology

83-88

Toxins/Poisons

89-94

Xenophysiology

95-99

Choose

00

Roll Extra

Die Roll (1d100)

Research Study

Culture Stream

The Culture Stream involves any skills that represent the interaction of a population. Understanding languages, family structures, and political nuance are Focus Skills from the Culture Stream.

Culture Focus
Areas of study or interest for biologists.

Die Roll (1d100)

Cultural Study

01-08

Community Systems

09-16

Economic Structure

17-24

Family Structures

25-32

Languages, Verbal

33-40

Languages, Written

41-48

Mass Information

49-57

Militarization

58-69

Politics

70-81

Religion/Folk Tales

82-91

Social Status/Structure

92-98

Tech Levels

99

Choose

00

Roll Extra

Die Roll (1d100)

Cultural Study

Biologist EXPS

The benefits of increasing experience levels are more skills, improved performance, and marginally better combat skills. Biologists earn experience points for completing procedures and role-playing within their vocation. Only 20% of combat experience can go towards a biologist’s experience point total.

Biologist Experience Points
EXPS required to advance in levels of expertise for biologists.

Experience Points

Experience Level

0-1250

1

1251-2500

2

2501-5000

3

5001-10000

4

10001-20000

5

20001-42500

6

42501-70000

7

70001-110000

8

110001-220000

9

220001-450000

10

230000

Per level beyond 10th

Experience Points

Experience Level

Biologist Maneuvers

Biologist maneuvers involve anything organic that does not involve healing. Most biologist maneuvers are knowledge based unless an obvious physical procedure is involved. Knowledge based maneuvers can grant the player an INT Performance Roll bonus.

The minimal equipment required by a biologist is her notebooks. The referee may make a target roll more difficult if the biologist does not have her notebooks.

Biologist Maneuvers and example DDs
Degree of Difficulty of day to day maneuvers.

Maneuver

Degree of Difficulty (DD)

Alien ID, common

3

Alien ID, uncommon

6

Alien ID, rare

9

Alien ID, very rare

12

Cloning

35

Designing Genes

42

Determine Age

4-15 (1d12+3)

Determine Mutations

1d12

Estimate Armour Rating

Alien DD plus 1d6

Estimate Move Rate

1

Estimate HPS

Alien DD plus 1d4

Estimate Damage

1-8 (1d8)

Estimate INT

Alien ID plus 1d4

Feeding Habits

Alien ID plus 1d4

Identify Alien Etiquette

Alien ID plus 1d10

Identify Healer

Alien ID plus 1d4-2

Identify Leader

Alien ID plus 1d4-2

Maneuver

DD