Nothing

Drawing of humanoid mushroom headed used car salesman.

Fun guy car sales.

The nothing is the non-vocation vocation. The nothing is the unskilled civilian of the role-playing world. Most player personas become nothings because they lack any other vocation attributes. There are no requirements to follow the nothing vocation besides being alive. A player can choose the nothing vocation for her persona.

Nothings can have a vocation aspiration, allowing them to follow a vocation eventually.

Other vocations have keen areas of interest that assist the expedition’s survival. The nothing vocation is mainly concerned about material goods and their social standing. A nothing career has no measurable value to the expedition.

Social Standing

The nothing’s most important attribute is her social standing (SOC). In many cases she will be comparing her social standing to that of other nothings. These challenge rolls could used to get to the front of a line or get a larger portion of gruel.

Most personas rolled their social standing (SOC) when generating attributes. A nothing’s social standing is the root of her self-worth. The higher their social standing, the more influential the nothing is. For the nothing vocation, social standing is synonymous with wealth and power. Other vocations may understand social standing’s value but have little or no interest in it. For more information about SOC, jump to social standing.

A persona can improve her social standing by increasing her EXPS levels. A nothing adds 1-100 (1d100) to her social standing for each new EXPS level.

Pulling Privilege

A nothing persona has one main ability, and it allows her to get her way whether she deserves it or not. A nothing can apply social pressure on another nothing to get her way. Pulling privilege involves using connections, wealth or career power to get their way. The nothing persona with the higher social standing wins. The mechanics of this can vary with the milieu and the story.

Pulling privilege does not work on personas with vocations. Nothings can only use this ability on other nothings for inconsequential outcomes. Examples of pulling privilege are using SOC to: get sports ball tickets, jump the queue, university admission, or hairstylist appointment.

Net Worth

Nothings also have a monetary net worth that is calculated completely differently from other vocations. Personas in other vocations are more focused on their vocation than their remuneration. Nothings are the opposite of this. They measure their self worth by their net worth. The nothing’s net worth is calculated at startup after all abilities are generated.

Vocation Aspiration

A nothing can pursue a full-fledged vocation if the player desires. The player can declare her nothing persona to have a vocation aspiration at any time. However, it is best to make a vocation aspiration clear when the persona is created.

Instead of using EXPS to gain experience levels, the player pools her EXPS to pursue her preferred vocation. The nothing persona vocation aspiration allows a player to pursue a vocation even if her persona lacks the attributes. Vocation aspiration cannot bypass the attribute requirements for the knite vocation.

a persona with vocation aspiration present while earning pooled EXPS.

A nothing persona aspiring to become a mercenary must collect 18001 EXPS to become a mercenary persona. Once she has earned those 18042 EXPS, she becomes a first level mercenary. The persona leaves the nothing vocation behind and becomes a full-fledged mercenary with 0 EXPS.

Nothing EXPS For First Level
EXPS needed for nothing to get 1st Level .

Vocation

EXPS Required

Biologist

10042

Mechanic

24042

Mercenary

18042

Nomad

16842

Nothing

42

Spie

50042

Veterinarian

18442

Vocation

EXPS Required

Nothing Abilities

Nothing abilities generally don’t help the expedition out during combat or research. However, the nothing abilities can get the expedition access to funding or connections to help reach their goals. The nothing vocation has pulls (gifts), interests and skills. All of these focus on the nothing moving ahead in their culture.

Nothing Pulls

These are the gifts that allow the nothing function in her home setting. Pulls have little or no impact on the expedition’s lofty goals, but certainly can help. Pulls are not chosen by the player and are granted to the persona as she acquires nothing EXPS levels.

Nothing Pulls Table
Nothing pulls help them pull privilege to get what they don’t need

EXPS Level

Pull

Description

1

Dress

This pull allows the persona to appear to fit into a social setting.

4

Attention

This pull allows the persona to get noticed in a social setting.

7

Privilege

This pull allows the persona to get their way via connections and not skill.

EXPS Level

Pull

Description

Nothing Interests

A nothing has three interests: career, homes, and privilege. Career interest will assist the player with any task rolls she makes related to her persona’s career. The homes interest strengthens any tasks the nothing is trying to complete in regards to her home bases. The privilege interest assist the persona with any task where she is getting her way through connections and not merit.

*Nothing Interest Table *
Areas of nothing interest.

Die Roll

Interest

01-41

Career

42-80

Home

81-89

Privilege

90-95

Choose

96-99

Extra Roll

00

Ref’s Own Table

Die Roll

Interest

1 per 4 INT at startup. 1 per additional level

Nothing Skills

Nothing skills are very diverse, some are like biomes, others are careers, and yet others are obnoxious tasks. The skills will assist the nothing in any task where the player can apply the chosen interests or skills.

Drawing of a feline humanoid dressed in a suit and tie.

Fully armoured nothing.

Career Skills

A nothing’s career is not a vocation. The persona’s career may be something that they talk about a lot, but it has no value to expedition survival. It will be a rare circumstance when a nothing can use her career to aid the expedition.

A nothing can pursue greatness in her nothing career. However, her social standing solely determines her career success and nothing else. A nothing may aim to become the best chef in the city, an accountant, or the fastest cage cleaner.

Nothing Career Table
Neither a skill nor a vocation.

Die Roll (1d100)

Skill

01-02

Accountant

03-04

Actor

05-06

Baker

07-08

Barber

09-10

Bricklayer

11-12

Bureaucrat

13-14

Butcher

15-16

Butler

17-18

Cage Cleaner

19-20

Cashier

21-22

Cement Mixer

23-24

Chimney Sweep

25-26

Comedian

27-28

Dancer

29-30

Embezzler

31-32

Farmer, land

33-34

Farmer, aquatic

35-36

Farmer, aerial

37-38

Farmer, plant

39-40

Film Producer

41-42

Fire Person

43-44

Gardener

45-46

Improviser

47-48

Interior Decorator

49-50

Janitor

51-52

Maid

53-54

Mail Delivery

55-56

Meter Watcher

57-58

Milker Person

59-60

Nut Threader

61-62

Operator

63-64

Painter, Art

65-66

Painter, House

67-68

Philosopher

69-70

Police Person

71-72

Principal (school)

73-74

Receptionist

75-76

Reporter

77-78

Salesperson

79-80

Sculptor

81-82

Tape Roller

83-84

Tax Collector

85-86

Tele Installer

87-88

Tele Marketer

89-90

Telephone Cleaner

91-92

Typist

93-94

Window Washer

95-96

Writer/Poet

97-98

Extra Roll

99

Choose

00

Ref’s Own Table

Die Roll

Skill

Home Skills

Nothings are not from nowhere. The nothing home is like a cultural biome. A home is where the persona’s social standing and wealth have the most influence. A nothing vocation can have multiple homes.

The persona adds a new home at every new EXPS Level. The player can choose to extend an existing home or randomly generate a new one. If a persona gains an EXPS level in a foreign home, she automatically adds it to her home list.

Nothing Home Table
Determines what type of place the nothing calls home.

Die Roll (1d100)

Home

01-10

Big City

11-20

Complex

21-30

Farm

31-40

City

41-50

Institute

51-60

Ruin

61-70

Town

71-95

Choose

96-00

Ref’s Own Table

Die Roll

Home

Privilege Skills

These are specific actions that nothings can undertake to forward their privilege and meritless advancement.

Nothing Privilege Skills Table
Things that nothings can do

Die Roll (1d100)

Skill

01-08

Compliment other

09-16

Dress for Success

17-24

Drop a name

25-32

Eat Fast

33-40

Fall Asleep

41-48

Find a deal

49-56

Get into a club

57-64

Jump a queue

65-72

Recall a persona name

73-80

Recall trivia

81-88

Righteous Indignation

89-95

Wake on time

96-98

Choose

98-99

Extra Roll

00

Ref’s Own Table

Die Roll

Skill

Pleather bag with draw string and coins spilling out.

Sac of lucre.

Net Worth

Personas in the nothing vocation start with a lump of material value. This wealth is never an artifact or useful device. The source of wealth is usually limited to the persona’s home. The nothing persona’s wealth will be items like property, furniture, bonds, bank accounts, or piles of coconuts. Ultimately, the wealth’s description depends on the referee’s milieu.

The persona’s social standing attribute guides the value of her wealth. Her social standing indicates the number of wealth rolls and the wealth rolls' value. A campaign could easily revolve around a nothing persona with spectacular wealth and connections.

The treasure system is complicated and convoluted. The player does not need to know the treasure type. The player only uses the two tables below to determine her persona’s net worth. If you want more information about treasure jump over to Treasure.

Nothing Wealth
How much bling does the nothing bring?

Social Standing

Treasure Rolls

Roll Adjustment

001-099

1

-50

100-199

1

-25

200-299

1

-10

300-799

1

0

800-899

2

0

900-949

3

+10

950-989

4

+25

990-999

5

+50

000

Ref’s Own Table

Social Standing

Treasure Rolls

Roll Adjustment

A nothing cannot get an artifact when calculating net worth.
Treasure Value

Treasure that is either a starting artifact or a found cache of moola. If this is being rolled as a TOY, anything less that <4242 in value should not count as a TOY roll.

Die Roll (1d100)

Base Value

Multiplier

01-10

0

Roll additional TOY

11-20

1

1d100

21-40

10

1d100

41-60

100

1d100

61-80

1000

1d100

81-90

10 000

1d100

91-95

100 000

1d100

96-87

1 000 000

1d100

98-99

Artifact

Random TOY is the treasure.

00

Ref’s Own Table

Die Roll

Base Value

Multiplier

Nothing Tasks

Nothing tasks are about surviving in the social fabric of wealth, fame and luxury. Nothing tasks do not really exist, as they offer nothing of worth to the expedition. If the expedition convinces the referee that a nothing maneuver is possible it will be a Gut maneuver.

The essential equipment for a nothing is any useless item of arbitrary value. This could be a some cash, a credit card or a vacation souvenir. The referee may make a target roll more difficult if the nothing has nothing.

Nothing Maneuvers and example DDs
Degree of Difficulty of day to day maneuvers.

Maneuver

Degree of Difficulty (DD)

Be Afraid

1-3 (1d3)

Dress for Success

20-27 (1d8+19)

Eat Fast

1-3 (1d3)

Fall Asleep

1-8 (1d8)

Get into a club

2-16 (2d8)

Recall a persona name

3-18 (3d6)

Righteous Indignation

1-6 (1d6)

Tie a tie

1-4 (1d4)

Wake up on time

20-27 (1d8+19)

Maneuver

DD

Nothing Experience

Nothings gain experience points by earning money. Nothings only get 10% of combat experience. Nothings are the only vocation that earns EXPS from money. A nothing earns 1 EXPS for every 100 eps made. Earned money is monies collected from life-threatening exploration. Earned does not include gifts, stipends, grants, awards, or risk-free salaries.

Nothing EXPS for EPS

1 EXPS per 100 eps

A nothing who earns 1k adds 10 EXPS to her EXPS Total.

The persona only gains nothing EXPS levels if the player has chosen this as her persona’s sole vocation. If the player has chosen to pursue nothing as her persona’s vocation, she increases EXPS levels as she earns experience. Each new EXPS level increases the persona’s SOC and adds a new home.

The persona does not use these EXPS levels if she has a vocation aspiration.

Nothing Experience
Nothings can acquire experience levels by collecting the listed amounts of EXPS.

Experience Points

Experience Level

0-3000

1

3001-6000

2

6001-12000

3

12001-24000

4

24001-48000

5

48001-100000

6

100001-200000

7

200001-400000

8

400001-600000

9

600001-850000

10

850001-1200000

11

1200001-1600000

12

400000

EXPS per level above 12th

Experience Points

Experience Level