Veterinarian

Drawing of a humanoid crocodile professor working on a dragonfly.

Vet resuscitating an insect.

Veterinarians are the healers of the organic world. Vets are a combination of doctor, homeopath, surgeon, paramedic, and faith-healer. They can utilize whatever odds and ends available to assist organic personas in need. Vets are self-trained and have not suffered at a college or school. They learned from oral histories, experimentation, pamphlets or bits of AV material. Their work may be temporary or permanent, incompetent or miraculous.

Vet Conduct

Veterinarians need the trust of their patients to function. The therapeutic relationship depends on charisma, trust and skill. This vocation does not have an oath by any means, but proper conduct makes them better veterinarians.

Good Person Good Veterinarian
  • Avoid using weapons that kill or damage life.

  • Avoid using violence as a solution unless last resort.

  • Make the best choices for their patients

The more the vet strays from these suggested tenets, the harder it will be to heal personas. It is also possible that a guild or club may take issue with a violent vet. This conduct is a general goal. The persona need not be a pacifist or sacrifice their lives senselessly.

Vet Abilities

Vet abilities are particular aptitudes that a vet can accomplish and other vocations cannot.

Quick Fix

This ability allows the vet to repair injured personas quickly. Quick fixes give the patient persona an HPS boost. They are most commonly quickly carried out during combat. The difficulty and during of a quick fix depends on the amount of healing desired.

Vet Quick Fixes
Snappy HPS restorations. Heal Amount

DD

Time Required

5%

5

1 unit

10%

10

2 units

15%

15

3 units

20%

20

4 units

Heal Amount

Subliminal Suggestion

A veterinarian can pop words into the minds of unsuspecting targets. The vet can force simple commands such as don’t jump, drop it, or stop on the target. The more reasonable that the suggestion is, the more likely that the subliminal suggestion will succeed. There is no saving roll for the target if the player wins the performance roll. The degree of difficulty depends on the target’s mental strength. If the target has a 9 MSTR, the DD of the maneuver is 9.

Paralyzing Pinch

The vet can render the target unconscious using a dramatic pinch technique. Willing patients do not require the vet to make an attack roll. In an unwilling patient, the player must first win an attack roll. The vet must apply the pinch for 0-2 units (1d3-1), and each unit indicates the player must win another attack roll. Only after the successful attack rolls is the performance roll made. A failed performance roll leaves the target enjoying a harmless shoulder grip. There is no saving roll for the target if the player wins the performance roll. The degree of difficulty depends on the target’s constitution. If the target has a 9 CON, the DD of the maneuver is 9.

Death Pinch

Death Pinch is the deadly version of the paralyzing pinch. There are no voluntary receivers of this attack. The vet must apply the pinch for 0-2 units (1d3-1), and each unit indicates the player must win another attack roll. Only after the successful attack rolls is the performance roll made. A failed performance roll leaves the target enjoying a harmless shoulder grip. The target gets a saving throw versus poison. The degree of difficulty depends on the target’s constitution. If the target has a 9 CON, the DD of the maneuver is 18.

Vet Skills

Vet skills are random areas of knowledge picked up during their career. A vet gets one roll on the Vet Skills Table for every 3 points of intelligence. The player can extend an existing skill or generate a new one for every new experience level.

A vet with an 18 INT would get six rolls on the skills table.

Example Vet Skill List
  • Surgery - 2

  • Psionics - 2

  • Infection - 1

  • Aging - 1

A veterinarian can combine her skills into better skill bonuses. Using the example vet skill list above: Any surgical procedure would get a skill bonus of +2. If the surgery is for an infection, the skill bonus would be +3. If the surgery vs infection on an old persona, the skill bonus would be +4.

Veterinarian Skills
Treatment skills that the veterinarian is skilled in or gifted at.

Die Roll (1d100)

Skill

01-03

Aging

04-06

Anesthesia - Sleep

07-09

Auditory - Sound

10-12

Burns

13-15

Chiropractic

16-18

Cosmesis

19-21

Dentistry

22-24

Epidemiology - math

25-27

Forensics

28-30

Genetics

31-33

Infections

34-36

Internal (organs)

37-39

Mental Mutations

40-42

Neurologic (nerves)

43-45

Optics (eyes)

46-51

Pediatrics (kids)

52-54

Pharmaceuticals

55-57

Pharmacology

58-60

Physical Mutations

61-63

Podiatry (feet)

64-66

Psionics

67-69

Psychiatry

70-72

Radiation

73-75

Rehab

76-83

Surgery

84-95

Trauma

96-97

Extra Roll

98-99

Choose

00

Ref’s Own Table

Die Roll (1d100)

Skill

Vet Experience

The benefits of increasing experience levels are more skills, improved performance, and not much else. Veterinarians earn experience points for completing maneuvers and role-playing within their vocation. Only 10% of combat experience can go towards a vet’s experience point total.

Veterinarian Experience
Accumulating more EXPS leads to increasing vocation levels.

Experience Points

Experience Level

0-2300

1

2301-4600

2

4601-9200

3

9201-18400

4

18401-36000

5

36001-65000

6

65001-120000

7

120000-220000

8

220001-430000

9

430001-850000

10

850001-1270000

11

1270001-1695000

12

425000

EXPS per level above 12th

Experience Points

Experience Level

Veterinarian Maneuvers

Vet maneuvers involve the healing, repair and enhancement of organic life forms. Vet maneuvers can be considered Gut or Knowledge maneuvers. The referee can adjust Performance Roll bonuses depending on where the maneuver lies.

The vet must be able to smile at her patient. Personal connection is essential equipment for successful veterinarian maneuvers. The referee may make a target roll more difficult if the vet cannot emotionally connect with her patient.

Veterinarian Maneuvers and example DDs
Degree of Difficulty of day to day maneuvers.

Maneuver

Degree of Difficulty (DD)

Artificial Resuscitation

2 per unit down

Attribute, Enhance

Attribute plus 50DD

Attribute, Restore

Attribute plus 25DD

Autopsy, Forensic

1-10 (1d10)

Autopsy, Fun

2

Calm Persona, slaps

1

Calm Persona, verbal

5

Cryogenics, Initiate

15-24 (1d10+14)

Cryogenics, Revive

1-10 (1d10)

Pinch, Death

Target CON times 2

Pinch, Paralyzing

Target CON times 3

Develop Pharmaceutical

15-24 (1d10+14)

Negate Frenzy

1-6 (1d6)

Open Stasis Bag

1-4 (1d4)

Poison, Stop Damage

Intensity

Poison, Identify

Intensity plus 1d4

Poison, Reverse Damage

Intensity plus 1d6

Psionic Attack, Stop

Attacker MSTR

Psionic Attack, Identify

Attacker MSTR plus 1d4

Quick Fix, 5%

1

Quick Fix, 10%

2

Quick Fix, 20%

4

Radiation, Cure

Intensity + 1d8

Radiation, Stop

Intensity

Radiation, Identify

Intensity plus 1d6

Reattach Members

21-28 (1d8+20)

Restore Hearing

16-25 (1d10+15)

Restore Sanity

16-25 (1d10+15)

Restore Vision

16-25 (1d10+15)

Reverse Aging

Delta Age times 2

Revive Stunned

3

Stabilize Dying

HPS times -2

Subliminal Suggestion

Target MSTR

Maneuver

DD