Time and Movement
This section is devoted to non-combat time and non-combat movement. Time and movement in tactical combat are particular and consume real-time minutes.
When using tactical combat, time takes place in 2-second chunks called units and movement is recorded using tokens and hexagon covered mats. This meticulous time and space keeping is part and parcel of the tactical combat system. Half a minute of game time could take hours of real-time to work through.
Non-combat time and movement are entirely the opposite. The expedition could have a month of game time pass by in an instant of real-time. A few months of space travel could pass as quickly as the bowl of chips across the game table.
When persona lives are not on the line, game time passes as a convenience. What gets accomplished is monitored qualitatively. A research team could try to upgrade a vehicle system. A nomad could spend time befriending and training a new alien friend. A datalyzer could sum ten thousand prime numbers to the power of eleven. A mercenary could heal her injuries and return her HPS Total to HPS Max. Any of these things could take place in an instant with a single Task Roll.
Unnecessary Time Table
When seconds just aren’t good enough. | ||
---|---|---|
Title |
Game Time |
Real Time |
Unit |
1 unit |
2 sec. |
Melee |
5 units |
10 sec. |
Turn |
30 units |
1 min. |
Decaturn |
300 units |
10 min. |
Hour |
1800 units |
1 hour |
Day |
43200 units |
1 day |
Week |
302400 units |
1 week |
Month |
1296 K units |
1 month |
Year |
15552 K units |
1 year |
Decade |
155520 K units |
10 years |
Century |
1555200 K units |
100 years |
Millennium |
15552000 K units |
1000 years |
Eon |
1.6 x 10^16 units |
1 billion years |
Title |
Game Time |
Real Time |