Mundane Equipment

Mundane equipment represents the items that the persona needs to survive in the wilds. Mundane equipment consists of low-tech non-artifact tools. These items have a distinctly medieval nature to their construction. These lists are a convenience, and the milieu of the referee rules mundane equipment. The referee reserves the right to change wates and costs without notice.

Cost vs Value

All the costs listed are in electrum pieces (eps). However, market prices may increase the value of a piece of kit. For example, a village in a small ruin may only have one set of plastix to sell. The scarcity and importance of an item could impact its cost. Relative to an artifact, equivalent mundane equipment is valueless.

Mundane Equipment

Mundane items have a low-tech, underdeveloped, medieval nature. Mundane equipment construction consists of animal parts, poorly smelted metals, shoddy plastics and untreated woods.

Better Equipment

Better mundane equipment is composed of better materials than mundane equipment. Depending on the campaign’s milieu, the composition of better equipment could include alloys, polymers, and other synthetics. Better equipment functions no better, but it is lighter and more expensive.

Better Equipment
  • cost times 3

  • wate times 1/2

  • No change in function

For example, a suit of chain mail has a wate of 5.9 kgs, and a cost of 80 eps. Better chain mail would cost 240 eps and have a wate of 3.0 kgs. The armour rating bonus remains the same at +125.

Better mundane equipment is not to be confused with artifacts generated in the toy system. Better mundane equipment is still mundane equipment and is valueless besides artifacts and toys.

Bespoke Equipment

Bespoke mundane equipment is composed of either mundane or better materials and has a specialized design. Bespoke equipment could include armour for an alien, a fancy-looking sword, or other specialization. Bespoke equipment functions no Bespoke, but it is lighter and more expensive.

Bespoke Equipment
  • Cost times 6

  • Wate unchanged

  • Function unchanged

For example, a suit of chain mail has a wate of 5.9 kgs, and a cost of 80 eps. Bespoke chain mail would cost 480 eps and have a wate of 5.9 kgs and an armour rating bonus of +125. A bespoke better suit of the chain mail would cost 1440 eps, have a wate of 3.0 and an AR bonus of +125. Bespoke mundane equipment is not to be confused with artifacts generated in the toy system. Bespoke mundane equipment is still mundane equipment and is valueless besides artifacts and toys.

Equipment Tables

All the items on the equipment tables are of the mundane variety. Each item has a wate in kilograms and a cost in eps. Where possible, the list includes an alternative for the item. For example, a wrench could replace a hammer.

Essential Equipment

The essential equipment consists of items critical to expedition survival.

Essential Mundane Equipment
Mundane but essential. Socks are essential, and are not on this list.

Item

Wate (kgs)

Cost (eps)

Backpack

1.0

25

Bed roll

1.0

1

Box, small

1.5

15

Box, large

2.5

40

Candle

75 gm

1 sps

Felt Pen

50 gm

2

Food, meal

0.2

1 sps

Food, day

0.6

5 sps

Food, week

4.2

3

Knife

0.3

3

Oil, flask

0.5

3

Pole, 1 hex

2.0

3 cps

Pot

0.5

3

Pouch

0.7

3

Rope, 8 hexes

1.7

3

Sack

1.8 (18 full)

16 cps

Soap

10 gm

75

Spike

5.0

10

Tinder box

30 gm

5

Torch

0.5

1 cps

Towel

0.4

8 sps

Water Skin, 1 liter

0.1 (1 full)

15 sps

Item

Wate (kgs)

Cost (eps)

Survival Pack

The survival pack is a time-saving list of essential equipment. The goal of the survival pack is to speed up persona creation. The survival pack costs 70 eps and has a wate of 13.5 kg.

Survival Pack
Everything you need to die in the radioactive wasteland.

Item

Wate (kgs)

Cost (eps)

Backpack

1.0

25

Bed roll

1.0

1

Food, week

4.2

3

Knife

0.3

3

Oil, 5 flasks

2.5

15

Rope, 8 hexes

1.7

3

Tinder box

30 gm

5

Torches, 5

2.5

5 cps

Water Skin, 2 liters

2 kg

30 sps

Non-Essential Equipment

Non-essential equipment consists of items for expedition comfort.

Non-Essential Mundane Equipment

Non-essential mundane equipment detailed for your pleasure.
This is not an exhaustive list.

Item

Wate (kgs)

Cost (eps)

Abacus

0.1

50

Air Mattress

3.0

93

Air Pump

1.0

75

Alarm Clock

0.7

25 gps

Axe

1.75

10

Binoculars

0.8

3 pps

Blanket

1.5

2

Bottle and lid

0.3

3 gps

Bottle opener

0.1

1

Bowl

0.7

1

Broom

0.9

6

Bucket

1.6 (5 full)

55 sps

Bug Repellent

35 gm

20

Can opener

0.3

2

Carton

0.2 (20 full)

3 cps

Clothing, dry

2.0

25

Clothing, warm

3.5

30

Clothing, cool

1.0

10

Comb

10 gm

2

Compass

1.0

4 pps

Cork screw

0.4

25 sps

Corn Popper

2.0

4

Cup

0.1

1

Fork

90 gm

1

Griddle

2.3

11

Hammer

3.0

14

Hammock

1.0

10

Jerry can

2.7 (8 full)

5

Ladle

0.3

2

Lantern

1.0

18

Lighter Fluid

0.8

35

Magnifying glass

0.2

2 gps

Mirror

0.1

20

Noisemaker

1.0

1 pps

Pan

2.3

11

Plate

0.3

4

Pliers

0.3

5

Purse

0.8

6

Quiver

0.7

20

Sack, small

0.6 (6 full)

16 cps

Saw

0.5

8

Scissors

0.1

5

Screwdriver

0.1

5

Sewing kit

75 gm

15

Shovel

1.0

10

Sleeping Bag

3.0

30

Sponge

0.2

8

Spoon

150 gm

1

Sun Screen

10 gm

25

Telescope

2.1

4 pps

Tent, 2 anthros

10

30

Tent, 4 anthros

25

75

Tent, 8 anthros

62

175

Toilet paper

20 gm

20

Toothbrush

45 gm

1

Toothsoap

96 gm

4

Whiz and click thing

250 gm

10 gps

Item

Wate (kgs)

Cost (eps)

Vocation Equipment

Vocation equipment is what a persona needs to carry out her vocation maneuvers. The vocation equipment list is mostly tongue in cheek.

Vocation Equipment
Tongue in cheek list.

Vocation

Minimal

Optimal

Biologist

Notes

Binoculars

Knite

Energy Sword

Talisman

Mechanic

Hammer

Vice grip

Mercenary

Club

Gun

Nomad

Diddly

Squat

Nothing

Wallet

Credit Card

Spie

Sunglasses or Trenchcoat

Pick Set

Veterinarian

Smile

Black Bag

Vocation

Minimal

Optimal

Armour

Armour is anything that deflects or dissipates force from the persona’s hide. The wate of worn armour does not increase the persona’s wate allowance. If the persona is carrying the same armour, its wate increases her wate allowance. For all the gore preventing details jump to Armour Rating.

Mundane Body Armour Data
Mundane body armour list.

Type

AR Bonus

Restrictiveness

Wate (kgs)

Cost (eps)

None

0

0

0

0

Furs/Skins

+50

3

2.7

3

Leather

+50

1

3.0

5

Padded

+50

2

2.0

4

Studded

+75

3

3.8

15

Ring

+75

4

5.0

30

Scale

+100

4

8.0

60

Cured Hide

+100

2

2.5

90

Plant Fibre

+100

1

2.2

170

Chain

+125

4

5.9

80

Splint

+150

5

8.0

75

Banded

+150

3

7.0

160

Synthetix

+175

1

1.1

600

Plate

+175

4

9.0

375

Plate Armour

+200

5

10.0

450

Type

AR Bonus

Restrictiveness

Wate (kgs)

Cost (eps)

Mundane Shielding
All the shielding that money can buy.

Type

AR Bonus

Wate (kgs)

Cost (eps)

Alternate

Chain

+25

4.0

5

Rope

Net, cloak

+25

2.0

7

Curtain

Shield, Small

+35

3.0

20

Pot lid

Shield, Med.

+45

5.0

30

Street sign

Shield, Large

+50

7.0

50

Car door

Type

AR Bonus

Wate (kgs)

Cost (eps)

Alternate

Weapons

The weapons included here are non-powered thrusting, striking and projectile weapons. Powered weapons like guns are part of the artifact system. The referee must determine the cost, wate and particulars of artifact weapon equipment in advance. Crossbows are the only type C weapon that a persona can purchase in this chapter.

Some weapons have alternates listed. Alternate weapon types only last one battle and does not offer the same bonuses as the actual item. For example, using a coat rack as a small lance will work once. The player can only add her persona’s bonus non-proficient to the attack roll. If she wins the attack roll the coat rack will inflict 4d4 hit points in damage but be destroyed in the process.

Type A Weapons

Mundane thrusting and striking weapons. Creative alternates.

Weapon

Wate (kgs)

Damage

Cost (eps)

Alternate

Axe

1.8

1d10+2

10

Throwing axe

Brass Knuckles

0.4

1d3

15

Gauntlet
Wire

Chain

2.0

1d6+1

2

Rope
Hose

Fist, Paw

 — 

1d4-3

 — 

Glove

Flail, small

0.5

1d4

6

Nunchuk
Arm

Flail, large

1.5

1d8

15

None

Foot, Hoof

 — 

1d4-1

 — 

Boot

Fork

1.6

2d4

8

Rake
Pitchfork

Hammer

3.0

2d6+2

14

Wrench

Lance, small

10.0

4d4

18

Coat rack

Lance, large

13.0

4d6

24

Flagpole

Mace, small

1.0

1d3

8

Pipe
Wrench

Mace, large

2.5

1d6

16

Shovel
Crowbar

Morning Star

1.75

1d6+1d4

10

Ball and chain

Orchid (razor glove)

0.9

1d4+1

25

Broken bottle

Pick, small

1.5

1d4

10

T-Square
Nail N board

Pick, large

2.5

1d10+2

16

Hoe

Pike

8.0

2d6

5

None

Point (dagger)

0.3

1d3

3

Ice pick
Scissors

Scimitar

1.2

1d8

30

Saw

Spear

2.5

1d12+1

2

Pointed stick

Staff, small

1.5

1d4+1

1

Cane
Bone
2x4

Staff, large

2.0

1d6

1

Hockey stick
Coat rack

Sword, short

0.4

1d4

16

None

Sword, medium

0.8

1d8

20

None

Sword, Long

1.2

1d10

30

None

Sword, Combo

1.8

1d12

50

None

Sword, Double

2.4

2d8

70

None

Weapon

Wate (kgs)

Damage

Cost (eps)

Alternate

Type B and C Weapons

Mundane ranged weapons. Including creative alternates.

Weapon

Wate (kgs)

Damage

Cost (eps)

Alternate

Axe

1.75

1d8

10

Hatchet

Bolo

1.25

2d3

15

Yoyo

Boomerang

0.45

1d6+1

10

Right angle

Bow, small

0.95

1d6

30

None

Bow, large

1.1

1d6

120

None

Bullwhip

0.8

1d3+1

25

Chain
Towel

Crossbow, small

1.35

1d10

120

None

Crossbow, Large

2.85

1d12

250

None

Mace, small

1.0

1d3

8

Frying pan

Object (rock)

0.75

1d3

1

Grenade
Lunchbox

Point (dagger)

0.25

1d3

3

Pen
Dart

Shuriken

0.4

1d4+1

6

Tincan lid

Sling

0.15

1d4

1

None

Spear

2.0

1d8

2

Pitchfork + Javelin

Staff, small

1.5

1d4

1

Cane
Bone

Staff, large

2.0

1d6

1

Pole
Paddle

Sword

2.0

1d4

 — 

Any sword

Wham (discus)

1.75

1d6

20

Dish
Frisbee

Weapon

Wate (kgs)

Damage

Cost (eps)

Alternate

Ammunition for Type B and C Weapons
Missile weapon ammo and creative alterantives.

Weapon

Ammo

Wate (gms)

Cost

Alternate

Bow, small

Arrow, small

30

2 sps

Pencil
Large arrow

Bow, large

Arrow, large

50

4 sps

None

Crossbow, small

Bolt, small

40

3 sps

Pencil

Crossbow, Large

Bolt, large

60

5 sps

Large arrow

Sling

Bullet

10

2 cps

Ball bearing
Rock

Weapon

Ammo

Wate (gms)

Cost

Alternate