Robot Fabrication

Robots are the colloquial name for the family Machinidae. Machinidae represents any life form that is inorganic and fabricated. An organic fabricated life form would be an alien. An inorganic non-fabricated life form would be a robot. Anthros, aliens and robots fabricate robots.

Drawing of baby robot being being born like a human baby in hospital.

Is a robot stork a drone?

Example Robot Persona Record

Name:

Kl33nr by Home Systems Inc

Appearance:

Hovering robin egg blue box with brushes hanging out the bottom

Attributes:

Medium size, INT, DEX

Vocation:

JD-Janitorial, Domestic

Skills:

Cleaning 3

Abilities:

Acid spray offensive system, Directional Sense mutation

Equipment:

None

Story

Used to clean for the rich and famous

Prefers items precariously balanced

Has a habit of hiding valuable things

Robot Attributes

The standard attributes of EXP are present in all personas. In the Role Playing System, players only record those attributes at which the persona excels. A persona can have a blank attributes section and function fine. Another persona may have the attribute intelligence.

Attributes: INT

The persona’s intelligence attribute is worth noting. A persona can excel at more than one attribute.

Attributes: INT, DEX

There is no score assigned to an attribute. The persona either excels at an attribute or not. The attributes help the personas when they undertake maneuvers. For example, a persona with PSTR would be better at lifting than a persona with INT. When two personas have the same attribute, then no advantage is given. If two personas grappling both had physical strength, then neither gains an advantage. However, if a persona with PSTR and DEX is grappling with a persona with just PSTR, they get a DEX advantage.

These advantages are called shifts and increase the chance of success with the 4D2 Mechanism.

Size

Robots can have variable sizes. The robot type determines its size. The player records her size descriptor on her persona record sheet. The Role Playing System does not use wate in kgs.

Most Excellent Attribute

The player rolls once to determine the most excellent attribute of her alien persona.

Most Excellent Attribute
Choose or randomly assign best attribute.

Die Roll (1d6)

Attribute

Abbreviation

1

Awareness

AWE

2

Charisma

CHA

3

Constitution

CON

4

Dexterity

DEX

5

Intelligence

INT

6

Physical Strength

PSTR

Die Roll

Attribute

Abbreviation

The attribute Mental Strength is a special attribute.

Awareness

Awareness indicates how aware a persona is of her surroundings. It indicates how well is the persona’s brain connects to the outside world. The attribute is a collective measure of the persona’s sensors. AWE includes senses like hearing, vision, smell, touch and taste. Awareness does not include the sixth sense or a sense of style. The abbreviation for awareness is AWE.

Charisma

Charisma is charm, looks and sociability all combined into one value. A high charisma represents a high proficiency at getting along with other personas. This attribute is universal, so any persona with a high CHA would be socially adept. A persona’s charisma is crucial for inter-persona interactions. The abbreviation for charisma is CHA.

Constitution

Constitution represents a persona’s internal physique. CON is a combination of wellness, immunity, energy extraction, healing ability. A high CON is better to repel disease, resist poisons, and repair damaged tissue. The abbreviation for constitution is CON.

Dexterity

Dexterity represents the connection between the brain and the outside world. Agility, balance, eye-hand, reflexes and running speed are components of dexterity. A high DEX person could run faster, dance better and quicker reflexes. Dexterity would help the persona catch a priceless vase or dive through a closing door. The abbreviation for dexterity is DEX.

Intelligence

Intelligence indicates the smarts of the persona. Elements of INT are memory, deduction, creativity, adaptability and their synergism. The higher the intelligence of the persona, the smarter she is. The abbreviation for intelligence is INT.

Mental Strength

Mental Strength exists as an attribute. Players cannot roll mental strength as a most excellent attribute. Players acquire MSTR through a story set out by the referee. The players will decide if the persona has earned the MSTR attribute. The abbreviation for mental strength is MSTR.

Physical Strength

Physical Strength represents force the persona can generate to get work done. PSTR is a combination of leverage, power and physique. Physical Strength determines how much the persona can lift or damage by brute force. PSTR helps kicking open doors, breaking bonds, or crushing beer bottles. The abbreviation for physical strength is PSTR.

Hit Points

There are no hit points in the Role Playing System. Combat and damage are both absolute and descriptive. There is no quantitative measure of well-being like 32 hit points out of 42. Personas are damaged in combat by losing attributes, skills and abilities instead of hit points. When the 4D2 Mechanic generates a Cataclysmic Failure, the persona can lose an attribute, skill or ability. Extreme failures on the 4D2 Mechanic can mortally wound or kill the persona. The abbreviation for hit points is HPS.

Social Standing

There is no Social Standing in the Role Playing System. The players must roleplay social interactions in the Role Playing System (go figure). The abbreviation for social standing is SS.

EXPS and Level

There are no Experience Points or Experience levels in the Role Playing System. Personas earn additional attributes, skills and abilities instead of experience points or levels. The 4D2 Mechanic can generate new attributes, skills or abilities. This process replaces experience points and experience levels. The abbreviation for experience points is EXPS.

Robot Type

The robot type determines its intended reason to be. A robot type describes the primary function of the persona. A heavy combot is a very different persona from a domestic janitorial robot.

In the Role Playing System, players use the Single Role Robot Type Table to determine their robot type. The referee should massage the robot type to suit her campaign’s milieu. For example, is a first-level expedition ready for a heavy combot? Players can choose their robot type if that choice improves the story.

Single Role Robot Type
Single roll table for the role playing system.

Die Roll (1d1000)

ID

Type

001-005

A

Android

006-055

C-E

Expendable Combot

056-095

C-L

Combot Light offensive

096-135

C-D

Combot Defensive

136-137

C-H

Combot Heavy offensive

138-187

D

Datalyzer

188-202

E-X

Exploration Extraplanetary

203-222

E-P

Exploration Planetary

223-262

H

Hobbot

263-322

I-B

Industrial Builder

323-382

I-L

Industrial Lifting

383-442

I-M

Industrial Moving

443-482

J-C

Janitorial Commercial

483-522

J-D

Janitorial Domestic

523-562

M

Maintenance

563-622

P-C

Policing Civil

623-662

P-R

Policing Riot

663-702

P-D

Policing Detective

703-742

R-C

Rescue Containment

743-782

R-R

Rescue Retrieval

783-845

S

Social

846-905

T-I

Transport Inatmo

906-920

T-X

Transport Exatmo

921-960

V-D

Veterinarian Diagnostic

961-999

V-I

Veterinarian Interventional

000

Choose

Die Roll (1d1000)

ID

Type

Drawing of an explosion of cables bursting out of a human head.

Android migraines are the worst

Android

  • Androids are robots made in the image of their fabricator. They are mostly indistinguishable from their fabricator type. Typically it would require a vet or mechanic to determine their nature. Androids are very independent robots and have a high degree of autonomy. Androids appear as their fabricator type.

  • Size: Medium

  • Attributes: Add CHA, DEX, INT, CON and PSTR. Choose from CHA, DEX, INT, CON or PSTR

  • Vocations: Any. No knite.

  • Peripherals: None.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual jump to Android.

Humanoid robot with bladed feet and built in arm weapon.

Expendable to others.

Combot Expendable

  • These robots are ex-recon, ex-aids or malfunctioning mechanical infantry. Regardless of what she used to be, the expendable combot has gone freelance. Expendable combots can drive military vehicles with combat proficiency. Expendables have an excellent memory for combat details. An expendable combot will resemble her fabricator type, but there is no question she is a robot.

  • Size: Medium

  • Attributes: Choose from DEX or CON

  • Vocations: Mercenary or Nothing.

  • Peripherals: One.

  • Defensive: None.

  • Offensive: One.

  • To read the complete owner’s manual, jump to Expendable Combot.

Combot Defensive

  • Defensive combots defend positions from enemy attack. They are naturally protective of geographical spaces and fellow personas.

  • Size: Large

  • Attributes: CON. Choose from AWE, CHA, CON, DEX, or INT.

  • Vocations: Mercenary, Spie or Nothing

  • Peripherals: Choose from Fortify, Intruder Detection, Anti-Anti-Detection Detector, or Weapon Identification.

  • Defensive: Two.

  • Offensive: None.

  • To read the complete owner’s manual, jump to Defensive Combot.

Cylindrical robot with rounded top floating on stream cloud.

X-steaminate! X-steaminate!

Combot Light offensive

  • Light offensive combots are attack drones. They have many small arms weapons. Their deployment is for cities or other close-quarter environments. Light combots are tactical machines and are not considered expendable.

  • Size: Large

  • Attributes: CON. Choose from CON, DEX, or INT.

  • Vocations: Mercenary or Spie only.

  • Peripherals: None.

  • Defensive: One.

  • Offensive: One on two.

  • To read the complete owner’s manual, jump to Light Combot.

Combot Heavy offensive

  • The heavy offensive combot is the beast of the robot world. Their deployment is for softening, destroying and punching through enemy targets. The heavy offensive combot is physically heavy and armed heavy. Small arms tend to be higher powered. The heavy combot will sport some heavy weapons like a bomb, artillery or missile.

  • Size: Gigantic

  • Attributes: CON, CON, DEX, PSTR. Choose from two from CON, DEX, INT, PSTR

  • Vocations: None.

  • Peripherals: None.

  • Defensive: Two.

  • Offensive: One on each attack table. Maximum weapon power.

  • To read the complete owner’s manual, jump to Heavy Combot.

Datalyzer

  • Datalyzers used to be called analog monitors. Datalyzers are tin-can thinkers stuffed with artificial intelligence. At the core of their intelligence is a semi-organic, electronically enhanced computing unit. The organic matter and intertwined algos cause them to be emotional. Datalyzers can have an actual mental mutation woven into their semi-organic brain.

  • Size: Small

  • Attributes: INT INT. Choose from AWE, INT.

  • Vocations: Nothing only.

  • Peripherals: One plus one non-defective Mental Mutation.

  • Defensive: One.

  • Offensive: None.

  • To read the complete owner’s manual jump to Datalyzer.

Exploration eXtraplanetary

  • Exploration robots are fabricated to map, search, explore, catalogue, and record everything. Exploration robots often go by the nickname exobots or exbots. Extraplanetary exobots explore new and unknown worlds.

  • Size: Medium

  • Attributes: CON. Choose from DEX or INT.

  • Vocations: Biologist or Nomad.

  • Peripherals: One random roll. Exatmo Hardened. Choose from Atmospheric Analysis, Long Range Communication, Mineral Identification, Photography (all spectrum), Poison Detection, Radiation Detection, Comprehend languages, Identify Intelligence, Sample Collection or Map terrain

  • Defensive: One.

  • Offensive: None.

  • To read the complete owner’s manual, jump to Exatmo Explorations.

Exploration Planetary

  • Exploration robots are fabricated to map, search, explore, catalogue, and record everything. Exploration robots often go by the nickname exobots or exbots. Planetary exploration robots work within a single atmosphere of a single planet. They are used to find minerals, observe terrain, record weather and take photographs.

  • Size: Medium

  • Attributes: Choose from CON or INT.

  • Vocations: Biologist, Nomad or Nothing.

  • Peripherals: One. Choose two from Atmospheric Analysis, Long Range Communication, Mineral Identification, Photography (all spectrum), Sample Collection, Poison Detection, or Radiation Detection.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual, jump to Planetary Explorations.

Hobbot

  • Hobbots are hobbyist robots put together by enthusiastic amateur roboticists. Hobbots are for companionship, fun or some actual purpose. Hobbots are the most easily modified of all the robots. They also come with a plethora of Peripherals built-in. Hobbots have an unusual degree of uniqueness. Like snowflakes, no two hobbots are identical.

  • Size: Choose from Tiny or Small

  • Attributes: Choose from INT or DEX.

  • Vocations: Nothing only.

  • Peripherals: Four.

  • Defensive: Two.

  • Offensive: One.

  • To read the complete owner’s manual jump to Hobbot.

Industrial Builder

  • Builder robots are mobile assembly machines. A builder robot is usually not part of the design process. Design usually requires input from a mechanic. Once programmed, the builder robot gets right to it. The builder will source supplies and create widgets until out of supplies. In austere environments, it can take a long time to acquire construction materials

  • Size: Medium

  • Attributes: PSTR. Choose from DEX or INT.

  • Vocations: Nothing only.

  • Peripherals: Two plus Mechano-linguistics (understand mechanics).

  • Defensive: None.

  • Offensive: One.

  • To read the complete owner’s manual jump to Builder.

Industrial Lifting

  • Lifting robots are wandering cargo hoists from warehouses or department stores.

  • Size: Large

  • Attributes: PSTR. Choose from DEX or PSTR.

  • Vocations: Nothing only.

  • Peripherals: One plus two lifting articulations.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual jump to Lifter.

Industrial Moving

  • Mover robots are intelligent trucks. This robot can read maps and understand even the worst directions. An industrial mover robot can always find its 'way' between waypoints (on the same planet).

  • Size: Gigantic

  • Attributes: PSTR twice. Choose from DEX, INT or PSTR.

  • Vocations: Nomad or Nothing.

  • Peripherals: None. Self-loading and navigation

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual jump to Mover.

Janitorial Commercial

  • Janitorial robots clean up. Their goal is to decrease the entropy of the universe. Janitorial robots have vacuums, sweepers, cleaners, plungers etc.

  • Size: Medium.

  • Attributes: CON.

  • Vocations: Any. Not knite.

  • Peripherals: One. Cleaning tools.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual, jump to Commercial Janitor.

Janitorial Domestic

  • Janitorial robots clean up. Their goal is to decrease the entropy of the universe. Janitorial robots have vacuums, sweepers, cleaners, plungers etc.

  • Size: Small.

  • Attributes: INT or DEX

  • Vocations: Any. Not knite.

  • Peripherals: One. Cleaning tools.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual, jump to Domestic Janitor.

Maintenance

  • A maintenance robot is a mechanic in a drum. This robot automatically gets a mechanic vocation. Maint robots are mostly interested in maintaining, repairing and improving inorganic objects.

  • Size: Small.

  • Attributes: INT. Choose from INT or DEX.

  • Vocations: Mechanic only.

  • Peripherals: Two plus repair tools.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual jump to Maintenance.

Policing Civil

  • Civilian policing robots are constables on patrol in a drum. Civils can walk the beat, chase criminals, guard banks, issue tickets, etc. By sheer chance, this bot’s ID is PC. This robot is the primary interface between the 'people' and law enforcement.

  • Size: Choose from Small or Medium.

  • Attributes: CHA. Choose from INT or DEX.

  • Vocations: Any. Except for Knite.

  • Peripherals: None. Grapple. Choose from Commanding Voice or Disarm

  • Defensive: None.

  • Offensive: Non-Lethal Weapon.

  • To read the complete owner’s manual jump to Civilian.

Policing Riot

  • Riobots are large crowd control operatives. They often turn up at labour disputes, surprise sales, food line-ups, rock concerts, etc. Their goal is to contain and restrain unruly hordes of anthros. They are essentially a police van with added crowd suppression.

  • Size: Gigantic

  • Attributes: CON and PSTR.

  • Vocations: None.

  • Peripherals: One. Choose from Tear Gas, Grav Disruptor, Weapon Malfunction, or Battery Drain

  • Defensive: One. Choose from Stun Ray, Sleep Beam, Force Beam, or Water Cannon

  • Offensive: None.

  • To read the complete owner’s manual jump to Riobot.

Policing Detective

  • A detective policing robot is a criminologist in a drum. A detective can operate as a chief, manager, auditor, or technologist. The detective has no grapple or detainment methods. A detective depends on civils to make arrests and do the dirty work. Detective policing robots focus on the apprehension of criminals.

  • Size: Choose from Small or Medium.

  • Attributes: AWE, INT. Choose from AWE, DEX or INT.

  • Vocations: Any. Except for Knite.

  • Peripherals: None. Grapple.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual jump to Detective.

Rescue Containment

  • Containment Rescue robots are like janitor robots for toxic environments. Toxic environments include fire, chemicals, radiation, bacteriologic, nanologic, or infestations etc. They contain and remove toxic or inconvenient elements. The referee and players determine what an appropriate toxic danger is.

  • Size: Gigantic.

  • Attributes: CON. Choose from CON or PSTR

  • Vocations: None.

  • Peripherals: One. Exatmo Hardened. Choose from Detect Toxins, Cordoning, Flame Suppression, Toxin Envelopment, or Toxin Storage.

  • Defensive: Two.

  • Offensive: One. Web Gun Effect.

  • To read the complete owner’s manual jump to Containment.

Rescue Retrieval

  • Retrieval robots remove organic personas, their bodies or their stuff from dangerous situations. Rescue retrieval includes complicated extrication from wreckage or rubble. The dangerous situations do not include combat. The dangerous enviros are fires, landslides, radioactive areas, outer space, etc. They are capable of performing their duties underwater, in zero-gravity or a vacuum.

  • Size: Large

  • Attributes: CON. Choose from CON, DEX or PSTR.

  • Vocations: None.

  • Peripherals: One. Exatmo Hardened. Choose from Alerting and Cordoning, Extrication, or Stasis Chambers

  • Defensive: Two.

  • Offensive: One.

  • To read the complete owner’s manual jump to Retrieval.

Drawing of a humanoid avian robot wearing a fedora.

Avarian relations bot

Social

  • Social robots look after the social needs of organic personas. They are also called robutlers, relation robots, or protocol droids. Social robots roughly resemble their fabricator type. Soc robots are obviously inorganic, and the resemblance is purely for aesthetics.

  • Size: Medium.

  • Attributes: CHA. Choose from CHA, DEX or INT.

  • Vocations: Biologist, Mechanic, Nomad, Spie, or Vet.

  • Peripherals: One. Choose from Languages, Cultures or Butler Skills.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual jump to Social.

Transport Inatmo

  • Transport robots are the truckers, pilots and chauffeurs from the robot world. They make every vehicle a self-driving vehicle Their goal is to get passengers and cargo safely to the chosen destination. Transbots can drive combat vehicles, but they are not versed in vehicle combat. Inatmo transport robots can pilot any planetside vehicle. The list includes trains, planes, cars, boats, or submarines. The list does not include non-powered vehicles like bicycles or skateboards.

  • Size: Small

  • Attributes: Choose from DEX or INT.

  • Vocations: Any, except Knite.

  • Peripherals: One plus Driving and Navigation.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual jump to Inatmo Transport.

Transport Exatmo

  • Transport robots are the truckers, pilots and chauffeurs from the robot world. Exatmo transport robots can pilot and navigate space vehicles. The list includes spaceships, starships, space cruisers, jump ships, etc. They are no adept at driving inatmo, planetside vehicles.

  • Size: Small.

  • Attributes: DEX, INT.

  • Vocations: Any, except knite.

  • Peripherals: One plus Piloting and Astrogation.

  • Defensive: None.

  • Offensive: None.

  • To read the complete owner’s manual jump to Exatmo Transport.

Veterinarian Diagnostic

  • Veterinarian robots are vets in a drum. They are also called medibots or vets. This robot type values life and well-being beyond all. It is challenging for a player to get their vet robot persona to cause harm. This dedication to life is not limited to their fabricator type but all organic life. This robot automatically gets a mechanic vocation but focuses on diagnosis.

  • Size: Medium.

  • Attributes: CHA, INT. Choose from INT or DEX.

  • Vocations: Veterinarian only.

  • Peripherals: One.

  • Defensive: None.

  • Offensive: None ever.

  • To read the complete owner’s manual jump to Diagnostics.

Veterinarian Interventional

  • Veterinarian robots are vets in a drum. They are also called medibots or vets. This robot type values life and well-being beyond all. It is challenging for a player to get their vet robot persona to cause harm. This dedication to life is not limited to their fabricator type but all organic life. This robot automatically gets a mechanic vocation but focuses on interventions. They can perform sciency fiction surgeries. They work best under the guidance of their diagnostics brethren or a veterinarian.

  • Size: Medium.

  • Attributes: CHA, DEX. Choose from INT or DEX.

  • Vocations: Veterinarian only.

  • Peripherals: One.

  • Defensive: None.

  • Offensive: None ever.

  • To read the complete owner’s manual jump to Interventional.

Robot Mutations

Robots can get only get mutations if they have a peripheral or programming that functions like a mutation.

Abilities and Skills

Robot abilities are hardware-based and can be called peripherals. Abilities are built into the robot and represent baked in hardware and devices.

Robot skills are software-based and can be called programming. Skills are maneuvers programmed into the robot. Robotic progammes can be erased or possibly transferred.

Robot Abilities (peripherals)

Robot abilities are also called peripherals. Peripherals represent baked-in hardware that is part of the robot. Peripherals require mechanical devices integrated with the robot. Only direct damage to the robot’s peripheral system can harm a robot’s ability.

Peripheral Systems

Peripheral systems are two tables that endow the robot with additional devices and programmes. The peripherals parameter has several options.

None

No roll on the Peripheral Systems Table. Usually, it is security reasons that keep peripherals off a robot.

One

One roll on the Primary Peripherals Table.

Two

Two rolls on the Primary Peripherals Table.

Specific Peripherals

Some robots automatically get specific peripherals in addition to or instead of a roll on the Peripherals Table.

Primary Peripherals
Things that the robot has for doing things.

Die Roll (1d100)

Peripheral

01-16

Articulation

17-18

Air Conditioning

19-20

Alarm System

21-22

Amphibious

23-24

Aroma Production

25-26

Camo Detailing

27-28

Chairs

29-30

Communications

31-32

Copier

33-34

Copy Editor

35-36

Dance Choreography

37-38

Detect sadness

39-40

Fire Extinguisher

41-42

Food Production

43-44

Hairdressing

45-46

Horticulture

47-48

Hygiene

49-50

Languages

51-52

Lash

53-54

Leash

55-56

Laundry

57-58

Lights

59-60

Magnets

61-62

Mani-Pedi cures.

63-64

Music

65-66

Paint

67-68

Periscope

69-70

Plastics printer

71-72

Power Plug

73-74

Recording Equipment

75-76

Saw

77-78

Sewing

79-80

Storage Compartments

81-82

Scent improvement

83-84

Sport tactics

85-86

Timekeeping

87-88

Vacuum attachment

89-90

Video Playback

91-92

Hard Copy Printer

93-94

Choose

95-96

Extra Roll

97-00

Roll On Secondary Table

Die Roll (1d100)

Peripheral

Robotic Secondary Peripherals

More cooler things to do things.

Die Roll (1d100)

Peripheral

Description

01-03

Vocation Computer

From Computers.

04-05

Cybernetic Part

See Mechanical insertion. No defects.

06

Vocation

Pursue a Vocation.

07-09

Damage Analysis

Like Mechanic level equal to INT score.

10-12

Detect Ammunition

1 km per point of AWE range.

13-15

Detect Mutations

1 hex per point of AWE range.

16-18

Detect Pharma

1 km per point of AWE range.

19-21

Detectors

From Detectors.

22-24

Exatmo Hardened

Atmosphere agnostic

25-27

Heightened CF

Double Control Factor

28-30

Identify Alien

2% per point of INT score times Prime INT

31-33

Identify Pharma

2% per point of INT score times Prime INT

34-36

Identify Value

2% per point of INT score times Prime INT

37-39

Identify Wate

2% per point of INT score times Prime INT

40-42

Identify Weapons

2% per point of INT score times Prime INT

43-45

Increase Speed

Increase Move 2-5 times (1d4+1)

46-48

Increase WA

2-7 times (1d6+1) wate allowance

49-53

Languages

Like a Social Robot

54-56

Medical Device

See Vet Equipment

57-59

Mental Mutation

Consult Mental Mutations. No defect.

60-72

Miscellaneous Device

From Misc. Equipment.

73-75

Multi-bot

Combine two bots.

76-78

Navigation

Replace navigator on land, sea and stars.

79-81

Pharmaceutical Effect

See Pharma

82-84

Physical Mutation

See Physical Mutations. No defects.

85-87

Robotic Override

Control other robots.

88

Robotic Drone

Control a smaller robot of any type.

89-93

Instant Acceleration

Deadly Rammer

94-95

Choose

96-99

Extra Roll

00

Ref’s Own Table

Die Roll (1d100)

Peripheral

Description

Defensive Systems

Defensive systems protect the robot from harm. These are baked-in devices or programmes that protect the robot.

None

No roll on the Defensive Systems Table.

One

One roll on the Defensive Systems Table.

Two

Two rolls on the Defensive Systems Table.

Specific Defences

Some robots automatically get specific defences in addition to or instead of a roll on the Defensive Systems Table.

Robotic Defences

Bespoke defences or misused peripherals, same difference.

Die Roll (1d100)

Defence

01-06

Aunty Missile

07-12

Aunty Personnel

13-29

Increase AR

30-35

Artifact Armour

36-41

Camouflage

41-47

Detect Ambush

48-53

Diffuse Bombs

54-59

Evasive Action

60-76

Force Field

77-82

Increase HPS

83-88

Mental Mutation

89-99

Override Interrupt

00

Ref’s Own Table

Die Roll (1d100)

Defence

Offensive Systems

Offensive systems are baked-in devices or peripherals that the robot uses to inflict damage on targets. The offensive system could be a bespoke weapon or misused peripheral. All robots can ram themselves into targets to inflict damage.

None

No roll on the Offensive Systems Tables.

None Ever

None ever is a special case for robots that can never use offensive weapons.

One

One roll on Attack Table One.

Two

Two rolls on Attack Table One.

One on X

One roll on the specified attack table. For example, One on Two would be one roll on Attack Table Two.

Specific Peripherals

Some robots automatically get specific attacks in addition to or instead of a roll on the attack tables.

Attack Table One
Basic robotic attacks.

Die Roll (1d100)

Attack Type

01-10

Defensive System

11-25

Striking Peripheral

26-75

Ramming Freedom

76-00

Table Two Attack

Die Roll (1d100)

Attack Type

Robotic Attack Table Two
Determine the robot’s attack type.

Die Roll (1d100)

Robotic Attack

01-10

Two Rolls on Table One

11-20

Ramming Freedom

21-40

Ranged Peripheral

41-45

Nausea Attack

46-50

Paralysis Attack

51-60

Powered Striking Peripheral, Electro

61-70

Powered Striking Peripheral, Inertia

71-80

Powered Striking Peripheral, Stun

81-90

Powered Striking Peripheral, Vibro

91-00

Table Three Attack

Die Roll (1d100)

Robotic Attack

Robotic Attack Table Three
Determines the attack type.

Die Roll (1d100)

Attack

01-15

3 Rolls on Attack Table One

16-30

2 Rolls on Attack Table Two

31-40

Nausea Attack

41-50

Paralysis Attack

51-60

Powered Ranged Peripheral, Electro

61-65

Powered Ranged Peripheral, Inertia

66-70

Powered Ranged Peripheral, Stun

71-75

Powered Ranged Peripheral, Vibro

76-80

Thermal Blast

81-85

Corrosive Mist

86-90

Gun

91-95

Aerosol

96-00

Attack Table Four

Die Roll

Attack

Attack Table Four
Dangerous weapons.

Die Roll (1d100)

Attack

01-10

4 Rolls on Attack Table Two

11-20

3 Rolls on Attack Table Three

21-25

Lethal Jet

26-50

Gun

51-60

Aerosol

61-70

Bomb

71-80

Grenade

81-90

Combat Mutation

91-99

Disregard Fabricator Type

00

Ref’s Own Table

Die Roll

Attack

Robot Vocation

A vocation is a calling or innate skill set possessed by the persona. If the referee’s milieu indicates, a vocation could mean training at a school, institute or guild. The player may choose from any of the listed vocations or pick one randomly. Allowing the dice to choose the persona’s vocation allows for attributes and abilities to be awarded. For example, choosing a vet does not allow the persona to add CHA or choose one ability. A randomly chosen spie would get the DEX attribute and be able to choose one ability.

Vocation Table
Choose or randomly assign vocation.

Die Roll (1d6)

Vocation

Attribute

1

Biologist

AWE

2

Mechanic

INT

3

Mercenary

PSTR

4

Nomad

CON

5

Spie

DEX

6

Veterinarian

CHA

Die Roll

Vocation

Attribute

Nothings and Knites cannot be randomly generated.

Vocation Attributes

Each vocation is associated with an attribute. If the player generates her vocation randomly, her persona gets the designated attribute. If the player randomly rolls a mercenary, her persona gets the vocation attribute PSTR added to her attribute list. If the player chooses a mercenary, her persona does not get the vocation attribute PSTR added to her attribute list.

Vocation Abilities

Many vocations are associated with baked-in abilities. Abilities are not skills. Any persona can acquire a skill. Abilities are part and parcel of the vocation. A persona cannot learn the vet Quick Fix ability. If the player generates her persona vocation randomly, she can choose one vocation ability.

Biologist

The biologist dedicates herself to studying the organic world. These studies range from its denizens to its cultures. The player can add AWE to her persona’s attributes if she randomly chose this vocation. Every biologist gets two biologist skills.

Knite

The knite dedicates herself to promoting order, or chaos, by connecting the Physical and Think Spaces. A player cannot choose or randomly generate the vocation knite. Before a persona can become a knite, she must first earn her MSTR attribute. A persona can earn the Knite vocation by completing a Knite qualification storyline laid out by the players. The players will decide if the persona has earned the Knite vocation. For more detail about knites jump to knites.

Mechanic

The mechanic dedicates herself to studying the inorganic world. These studies range from robots to scientific systems. The player can add INT to her persona’s attributes if she randomly chose this vocation. The player can add a mechanic ability if she randomly chose this vocation. Every mechanic gets two mechanic skills.

Mercenary

The mercenary works hard to promoting order, or change, via violence. Mercenaries are not psychotic, violent or cruel. They are skilled in the art of war and weapons. The player can add PSTR to her persona’s attributes if she randomly chose this vocation. The player can add a mercenary ability if she randomly chose this vocation. Every mercenary gets two mercenary skills.

Nomad

The nomad prides herself on surviving and integrating into her surrounding world. These survival skills include all aspects of survival, travel and shelter in all terrains. The player can add CON to her persona’s attributes if she randomly chose this vocation. The player can add a nomad ability if she randomly chose this vocation. Every nomad gets twonomad biomes.

Nothing

The nothing vocation obsesses with all things mundane. The mundane includes money, appearance and social standing. The vast majority of the civilians of mundane terra are nothings. Nothings have no combat skills and no useful maneuvers. Nothings lack abilities or skills, but they do have a careerand some money.

Spie

The spie is devoted to all things deceptive, sneaky and underhanded. The realm of the spie includes disguises, sneaking and assassination. The player can add CON to her persona’s attributes if she randomly chose this vocation. The player can add a spie ability if she randomly chose this vocation. Every spie gets two spie tricks.

Veterinarian

The veterinarian is devoted to repairing and improving all organic beings. This practice includes diagnosis, surgery and medications. The player can add a vet ability if she randomly chose this vocation. Every vet gets two vet skills.

Robot Skills

Robot skills are programmes that don’t require hardware to work. Skills are learnable programmes. They are not baked-in like a peripheral. A robot could download the program for accounting, but she could not download a flame thrower. Robots can lose programmes in the event of cataclysmic failures.

Robot Artifacts

Personas get a TOYs roll. It is entirely random, and the player only makes one roll. The result can range from random junque to starcruiser. Robots are not limited to using an artifact by their shape or type. This robotic artifact is a bespoke piece of equipment that integrates with the persona. To generate a toy for the persona jump to Hardware.

Robot Name

The player should name her robot persona at the end of its fabrication. The robot name should include a persona name, a model number and a fabricator. For more detail than you ever wanted jump to robot name.

Robot Appearance

The player should decant her robot’s description down to its most prominent features. For example, the player picks the essential defining parts of her robot: a matte black sphere sitting on wide treads.

Robot History

Keep track of the fun. Entirely optional.